A number
of large islands stretch from one end to the other breaking the
seas up. Large mountains dot the landscape and forests cover the
world. A few cultures exist both on land and under the sea, trade
exists and alliances, the world is young and metal is uncommon. Lands
are mostly ruled by kings and others who can take power by force, but
magic is also strong with mages using trinkets to channel the
powerful energies. In the shadows lurks the Watcher, a being of
unknown origin and goals who works to sow corruption throughout the
land.
Showing posts with label fantasy. Show all posts
Showing posts with label fantasy. Show all posts
Sunday, February 01, 2015
Thursday, January 29, 2015
The Adventures of a Mage in Skyrim - Part 12
The Butcher
Nightly pondering outside of Windhelm |
Back in the Candlehearth Hall I was
shocked to hear that Susanna was dead. The folks told me that she was
murdered by a stranger just moments ago – and to make it worse:
this murder wasn't the first! Several young women were already killed
by “the butcher”, as they call the murderer, in the very same
fashion. Everyone in the city I met was shocked. Most of course the
young women, who were all afraid they might be next. I went to the
scene of the crime and talked with the guard what they were going to
do about this series of murders. The guard was just as clueless as I
was. He actually seemed pretty embarrassed they weren't able to stop
the butcher yet. But he explained me that the war with the imperials
drained their numbers heavily, so they just didn't had the men to
investigate. What a sad confession of inability.
I offered the guard my help in
investigating the murders. Even though I had absolutely no idea what
to do to find the butcher, I thought my help could at least do no
harm.
I did ask the spectators which had
gathered around the body if anyone has seen something. A guy called
Calixto, who runs a little museum, said he saw a stranger running
away. A beggar who was around too didn't see anything – how
frustrating: I bet she must have been in earshot when it happened. If
she were just a little bit closer, she might have seen all – or
even alarm the guards to prevent the murder.
It started to snow and I aimlessly
wandered through the city, looking suspiciously at everyone passing
by. One of them could have been the butcher. Yet he was in total
safety in his anonymity. How could I catch him if he just could have
walked past me without me even knowing!
I wondered if the priest who was
preparing Susanna's body for her burial has observed anything which
could help. So I went to the Hall of Dead to talk with her. She was
in the middle of her preparations already and told me she discovered
very unusual wounds on the dead. It seems they were made with and old
nordic enbalming tool – something she didn't expect anyone in the
city to own or even know about.
Deep in thought I left the hall. When I
returned to the place where they found Susanna, the guard pointed me
at the traces of blood leading away. As if something was dragged from
there. I followed the traces – I had the impression they were
leading through half of the city! - until I came to an abandoned
manor called Hjerim where they ended.
My next move was to head over to the
Palace of Kings and ask steward Jorleif for access there. The key to
the murders must be inside these walls.
Jorleif told me that the house in
question is owned by Tova Shatter-Shield and is empty since her
daughter was murdered. I found Tova at the marketplace. She was still
devastated by the loss or her daughter, but I could convince her
investigating Hjerim could solve the mystery.
I admit how surprised I was about
myself finding me in the role of an investigator and when I entered
the manor I was ready to kill the murderer on sight. It was empty
though, expect a bit of furniture from its previous owner. When
inspecting a closet though I noticed something special: its back wall
could be moved to the side and suddenly I stood in blood and gore.
Before me was a stone table soaked in blood, with body parts laying
all over the place. How sick I felt seeing this horror! I barely
didn't dared to inspect the scene, but in hindsight I'm glad I did. I
found the butcher's journal and a kind of amulet between its pages. I
don't want to get into details here, but it seemed that the murderer
was attempting to perform a necromancy ritual in order to bring his
sister back to life. It wasn't signed though, so I could only guess
who might be that.
Shock and full of disgust I packed the
book away and cleansed it with as many fireballs I could cast before
I was exhausted. Its a wonder that not the whole building caught
fire. Then I headed outside. I just needed some fresh air now.
Soon after I left Hjerim I ran into
Viola Giordano who I showed the journal, hoping she would know anyone
who might be able to perform such ritual. She immediately pointed me
at Wuuferth.
I decided to go and question him about
the murders on my own, despite her telling me that I should talk to
the Steward first. I needed some kind of proof at least.
On the look-out for the butcher. |
Against my concerns Wuufherth didn't
start to send zombies after me or tried to shock me to death. To the
contrary: he was appalled but my findings just as I was. I also
showed him the amulet which he identified as a necromancer's
talisman. Since necromancy was involved, he told me, he could
determine when the next murder was due to happen. It was tonight!
Part of me was wondering if he just
sent me on a false track as I snug myself into a dark corner in the
Stone Quarter and waited for the nightfall.
Sneaking through the Stone-Quarter |
A long time nothing at all did happen.
Guards were passing by, the occasional local, but no-one was even
getting close to Hjerim. After waiting a few hours I started to
wonder if I'm really at the right place. I left my hideout to warm up
my stiff muscles, stretched myself and began to walk around towards
the marketplace. Suddenly I heard the scream of a woman and then saw
that guy Calixto running away from her. I followed him and hit him
with an ice-spike in order to slow him down. He eventually turned
around and tried to attack me with his dagger but I nailed him to the
ground with my ice-magic. It was over – the butcher was dead. I
found the key to his house in his pockets, went there and indeed
uncovered another part of his journal. That was my proof.
The next morning I headed to Jorleif
and explained him the case.
After this was solved I stayed in
Windhelm a little longer, but I felt I needed to see something new.
At least I needed to get my thoughts away from these gruesome
murders. I bought a magic amulet which was both very useful but also
very expensive, so I had a good excuse to get out into the wild again
and collect some herbs and perhaps discover a few caves too.
I left the city to the south into the
warmer and geologically active south of the Eastmarch. I was
wandering between sulphur ponds and overgrown rocks before the search
for creep clusters lead me to a mammoth cadaver covered with spider
webs laying before the entrance of a cave. I think even without my
fresh experience as crime investigator I would been able to guess
that frost spiders lived there.
I entered carefully, ready to burn
everything which dared to move. The fireballs turned out to be very
effective against these critters. I detonated them right between them
and the blast threw them in all directions like eight-legged torches.
Just the mother-spider – as I called
her – proved to be a more difficult challenge, but I was able to
defeat her too eventually. I was almost outside again, as I spotted a
button next to a stone-panel. I examined it and after I convinced
myself that no rocks would fall on my head when triggering it, I
pushed the button. The stone panel slid aside and revealed a secret
chamber. A campfire was burning there and at a raised platform I
could also spot a small house – what a strange sight: a house
inside a cave. Before I finished wondering though, a group of
vampires attacked me. I gained distance and defeated them with my
fire magic. Now I was even more careful. I send a number of Fireballs
into the house, to poke the rest of the vampires to show themselves.
A house simply was too large for just two of them. The blast of their
explosions echoed from the cave's walls like thunder and indeed: two
more vampires, partially burning, ran outside the house. I hit them
with more precise shots and could take them out.
The inside of the house was like a
reflection of the butcher's hideout. Blood and bones everywhere! I
picked up some useful items and set the rest of the place on fire.
Outside again I set path back home. I
got a good number of items together and collected enough ingredients
to keep me going for a while and pay my training sessions at the
college.
When reaching the White River though I
found a remote shack on the shore, with the remnants of its former
inhabitant. Again it wasn't hard to guess who its murderer was: it
was still there. A massive cave-bear leaped towards me and gave me
quite the tough fight! I have to say I like my bears roasted from a
nice distance. These close-range fights are just nasty.
The rest of my journey back to Windhelm
was rather uneventful and I was really happy to back in its safe
walls again, even though they were cold and dark and oppressive. How
much a near-death-experiences can change your perception!
Friday, January 23, 2015
The Adventures of a Mage in Skyrim - Part 11
Out In The Wilderness II
The next day saw me exploring the area
around the college. On my practise-sessions on the rooftops I saw a
Nordic burial mount just to the north. It actually seemed pretty
close. Close enough to do some target practise on the creatures
wandering around it. I wondered if I hit anything.
I climbed down the cliffs it is resting
upon and eventually stood on the shore in inhospitable wilderness,
many meters beyond the college's safe grounds. I gathered some
barnacles and spiky grass and walked through some ruins from the time
of the the great collapse.
I made my way carefully along the shore
and over ice-sheets. A quite peaceful scenery if there weren't the
wild beasts. One of them, a giant snow-bear attacked me after I
reached a small island not far from the beach. The bear was a tough
opponent. I ran for my life, zigzagged and used up quite an amount of
healing and stamina potions before I was eventually able to kill it.
I was more than a bit proud of my
victory. First the bandit-chief, now a snow-bear. You really have to
use the environment to you favour. Open space is great when you are
faster or at least more agile than you enemy. You can always dodge
the attacks then. I also understood that my defeats at the fort north
of Riften and at Bleak Falls Barrow were due to the confined space
they happened at. I simply couldn't avoid getting hit! I had to be
careful at such places. Its nice to have an advantage outdoors, but I
also needed protection for indoor fights.
Wandering further north I finally found
the burial mound and indeed it was populated: two Skeletons attacked
me, but I could take them out pretty easily. A further investigation
of the area told me that I really did hit something firing down from
the college: burned bones from at least two more skeletons where
scattered all over the place – not bad shooting!
The tomb itself proved to be more
dangerous. A pretty tough draugr did raise from its grave as soon I
entered it. As soon it fell burning into the snow I searched the
place and made a really nice find: a amulet of waterbreathing! This
might be handy some day.
A Nordic burial mount, covered in snow. |
Leaving the tomb I could see a boat
laying on the shore of and island north of it. I went there, prepared
to run into anything from a pack of bandits to some insane
necromancer. It turned out I was wrong. Well mostly. I found cave not
far from the boat and as I climbed down it, I saw the strangest thing
I ever did in my life. It was a large cube made of golden metal like
the Dwemer used, with several crystals or gems stuck in some kind of
panel. It must have been some kind of mechanism, so much I could
tell. But nothing alike anything I've seen before.
Before the strange apparatus was a
mage, inspecting this, tinkering there. He was perfectly peaceful,
but also perfectly nuts as it soon turned out.
It wasn't an easy task to detect any
coherence in his words, but so much I gathered: His name was Septimus
Signus and he was studying the secrets of the Dwemer. Obviously for
far too long already... Anyway he told me about the technology of the
Dwemer and that they were even able to read an Elder Scroll with
their machines – without getting insane or blind that is. Usually
every mortal who tries to read them, inevitably loses either their
mind or their sight. Septimus told me he had a short glance once too.
His eyes still work perfectly.
Even though we just met he seemed to
have great trust in me. He told me where I could can find the
entrance to the legendary “Blackreach”, an underground dwemer
city. In order to open the strange mechanism he needs the knowledge
of one of these Elder Scrolls and he suspected I could find one
there.
He gave me two mechanisms he was able
to uncover: a cube the Dwemer used to store their knowledge in and an
orb he called “Attunement Sphere”, which acts as a kind of key to
unlock various dwemer mechanisms. The cube, which he called
“Lexicon”, was to store the information of the scroll.
Still overwhelmed from his story I
wondered: If only half of the things he told me were true, this might
be an incredible discovery! If that was just the ramblings of a
madman and the Dwemer artefacts he gave me weren't working – or not
in the way he promised me they would – I would likely die a death
somewhere where noone would find my bones for a long time...
I found it wasn't a bad idea to
postpone my decision whether I should trust the old man's words and
search for the Elder Scroll or not. I was honing my skills and began
to gain confidence, but that wasn't a reason to become careless or
too bold.
It was already dusk when I left the
cave. I headed west and after a while discovered the silhouette of a
man standing on top of a cliff looking out to the sea. As I came
closer I realized it was a shrine of Talos and had a rest there,
enjoying a gorgeous starlit night.
Heading further west I had a few close
calls with snow-bears. They could still get pretty dangerous to me if
I made a mistake, but I handled myself pretty well. I even finally
got a hang on the fireball spell. That made it much easier for me to
attack them at longer distances already. While a firebolt only causes
damage at a very limited spot, a fireball sets a whole area on fire.
Usually enough to hurt a group if they are standing close enough
togeher. Very handy!
I also found a nordic ruin with the
statue of a warrior inside. His empty hands were looking like holding
a weapon. A greatsword or an axe perhaps. I wondered what happened to
it. I also found three alcoves which may been blocked passages
further down the tomb. I wasn't able to find any mechanism though
which could open them. Later I found out that this was the tomb of
the legendary warrior Ysgramor, founder of a group of warrior called
the Companions, which is still active. Small world!
Travelling further inland. |
I felt pretty confident and headed
further away from the college and the shoreline, went past the statue
of Azura, crossed some mountains and found an abandoned fort on their
foothold, just near a road. At least I thought it was abandoned but I
could spot several skeletons and people with robes. I must have found
a fort full of renegade necromancers!
I pondered my chances. I was standing
on a narrow ridge high up on a rock wall. The fort down below me. So
height was to my advantage: I had a clear line of fire while they
would perhaps only see a part of me – if they could spot me at all.
I took out the skeletons pretty quickly, but the two mages turned out
to be significantly tougher. It was in fact the longest and most
difficult fight I had yet: Both were able to absorb a lot of the
damage I inflicted to them. And after they did spot me, they did land
some very precise hits on me. I was able to cure myself and restore
my magical powers – but so did they! I knew I couldn't relay on
potions to win this fight. I had only a limited number of them and
used them up pretty quickly. I ran zigzag on the ridge and dodged
quite a lot of their attacks while returning fire as much as my
magical reserves allowed. Finally I took out one of them, but the
other hid himself in the blind spot just below me on the foot of the
rock wall. I knew where he was, but as soon I came closer to the edge
he sent his ice-spikes against me. With terrible effectiveness. One
time he almost got me, and I collapsed to the ground for a moment. I
was lucky though that I was out of his line of sight or he could have
ended the fight pretty easily. I waited till my reserves were filled
again and then carefully I sneaked to the edge of my ridge again and
sent a hailstorm of fireballs at him. I knew I did hurt him, but not
enough. He returned with lightning bolts and I had to retreat again.
I was stuck. There was no way back: the rocks above me were way too
steep to climb and if I tried to somehow get down the rock-wall, the
mage would have an easy target.
I began to wonder how long I could
endure this fight before I made a mistake or just collapse in
exhaustion as I suddenly saw lightning bolts flashing below me. But
not heading to my direction! Something must have distracted him. I
took this chance and mobilized all energy I had against him. And
indeed: he eventually fell into the snow and never got up again.
I climbed down the rockwall and looked
what have might have distracted him. An argonian woman was running
off the scene. She looked more or less unharmed but certainly scared
to death. I think she had no idea she just saved my life. And I most
likely hers too.
Next I searched the bodies. The mage
had an impressive staff of Lightning bolts. A weapon which could
became very useful. Then I had a look over the fort. There were
buildings on its far side, but I decided not to test my luck too
much. The fight was difficult enough and I likely wont have survived
it if it that Argonian didn't came by.
I did consulte my map and identified
the fort as fort Kastav, not far from Windhelm. Since I was closer to
Winhelm than to Winterhold already I decided to visit Ulfric's
stronghold again.
East of the city I discovered a large
circle of stones. Perhaps the ruins of another burial mound? It
sometimes seems that half is Skyrim is graves! I was already on my
way back to the safetly of Winterholds walls as two Spriggans
suddenly appeared. Within moments they drained the life out of me. I
ran as fast as I could – and I think that saved me. I had the
advantage on long range and killed them both with fireballs before
they could get close again.
Tuesday, January 13, 2015
The Adventures of a Mage in Skyrim - Part 10
Out
In The Wilderness
The
next day I spent at the College talking a bit with my peers and
practising some magic. I worked out a very handy training routine: I
go up on the college's roof (a great place if you want to be alone),
summon a flame atronarch and then hit it with my frost-spells. This
way I train both my conjuration skills and hone my skills in
destruction too. I also find time to improve my abilities in
restoration-magic with - curing my burns.
Later
Onmund showed up and asked me to get a family heirloom back from
Enthir. It seems he got somehow in debt and had to sell it to him.
Really annoying that he asked me to solve this issue! So I went to
Enthir and tried to persuade him, but he wasn't too cooperative.
Perhaps I try again when he is in better mood.
Having
worked on my magical skills (and spent a fortune on
conjuration-lessons) I found it a good idea to have a walk out of the
college and test what I have learned.
I
followed the steep cliff just east of Winterhold – with carefully
watching for clefts – until I found a safe passage leading further
down to the shore. I came past some iron ore veins until I spotted
something strange in all of this nowhere: an altar!
Carefully
I sneaked closer. Not careful enough though: An ice-run went off and
hurt me pretty badly. After I recovered, I send a fireball to the
ground in case I could trigger another one which might be hidden
under the snow. Then I inspected the altar. It looked pretty freshly
used, with flowers and alchemy ingredients arranged around a book
called “Mannimarco, King of Worms”. Quite a peculiar, lengthy
poem.
Just
when I was about to head on, I stepped into another rune-trap! Really
great.
As
I continued my exploration I ran into a number of wolves and bears.
Their northern variant is significantly tougher and more dangerous.
Also I learned – on the hard way – that I can't use fireballs yet
efficiently enough. Several times I ran out of magical energy when
fighting with these beasts. Its a tedious thing: you put so much
effort and concentration into a spell, and then it gets miss and just
burns a hole in the ground. And your target is totally unimpressed
and goes on trying to kill you!
While
practising spells up at the college, a shipwreck I saw far out on
rocky island woke my curiosity. A storm must have ran it against the
shore and smashed against the rocks. Now I saw it again in the
distance, somewhere north-east of me and decided to pay it a visit.
It looked strangely graceful, despite being torn in halves.
It
was already getting evening and the dusk comes pretty quickly in
these latitudes. Still I could see a thin line of smoke rising near
the wreck – a campfire!
As
I got closer I saw that bandits have turned the remnants of the ship
into their hideout. They haven't spotted me yet. Still my heart was
beating up my throat. I counted two of them. Pretty well armed, but I
had the advantage of mobility. You just can't move as fast when you
wear armor.
I
pondered my chances and sent a bolt of fire against one of them. They
returned their fire, but I was pretty well covered behind some rocks.
I sent them a hail of firebolts and after a short, but intense fight
both were laying smoldering on the frozen sand.
I
followed the improvised gangway up the ship's cabin and got greeted
by a hefty-looking silhouette, drawing a two-handed sword, which was
definitely too large for my linking.
This
guy was much tougher than the two others. He must been their leader.
I tried to stay in safe distance and sent my fire-magic against him,
while he did his massive swings with his greatsword. It wasn't
looking too good for me, to be honest. He knew how to use his weapon
and could endure quite the beating, while I hectically tried to
outrun him. I think what tipped the scales to my favor was summoning
an atronarch, which kept him occupied, while I could catch some
breath and take him into crossfire. He was able to smash the
atronarch to pieces, but the following explosion (flame atronarchs
don't die silently) weakened him, so I could finish with with my last
bit I had in reserve. Triumphant I stood over my dead opponent and
inspected him.
His
sword was indeed impressive. A rugged, orcish greatsword with very
lethal looking serrations on its blade.
When
examining the shipwreck I found a strange, glowing crystal. As soon I
picked it up a voice suddenly began to talk.
It seemed to come from everywhere. It identified itself as the
Daedric Prince Meridia and told me that I just picked an artefact of
her which she me to use to restore the glory of her shrine. Its quite
scary when a voice suddenly starts to talk to you and I don't know
what I prefer. That this was a hallucination or that a Daedric Prince
really talked to me...
I
also found the diary of a Telvanni refugee. It seems the ship was
“The Pride of Tell Vos”, which was full of Dark Elves trying to
escape Morrowind after the Red Mountain broke out. I pity them for
their faith that did await them on Skyrim's shores.
Having had enough adventures for now I
headed back to the shore to return to Winterhold. While looking for
the road I found however a vast Nordic ruin, half-buried in snow. I
could later identify it as Snow Veil Sanctum. I tried to gain access
to it, but I couldn't even figure out how the locks at the two
entrances I found, work. While wandering through the ruins I ran in
two ice-wraiths which were levitating over a sheer bottomless pit.
They didn't stand a chance against my fire-magic. But I decided not
to get too close to that pit, despite the massive iron grid covering
it. It just looked too scary.
I found the road again and also spotted
to my delight the tower of the Mage's College on the horizon: I
couldn't been too far away from Winterhold!
The rest of my walk back - yes I almost
wrote the word “home” already - I met a group of stormcloak
Soldiers gathering near the road under a ancient looking stone-arch.
They looked alert, as if waiting to ambush an imperial patrol. I
didn't wanted to mess with their business really, so I greeted them
friendly and gained distance.
Back in Winterhold, the local
pawnbroker, Birna sold me an odd looking artifact: a sculpture in the
shape of a claw. It must be something ancient. It is made of corals
and has mysterious animal carvings on it. Very mysterious. I wonder
what it was used for.
After this I went to the College and
visited the Arcanaeum (as the library of the college is officially
called) again. That suspicious note and the key were still on Urag's
desk... I really wonder if that's some kind of bait to test novice
students if they would cause trouble or not.
Then I also had a rather odd
conversation with the college's enchanter Sergius
Turrianus, about innovative ways to charge soulgems – or something.
I got a bad feeling about it and quickly changed topic before he
could get into details.
As I was coming down the stairs from
the Arcanaeum, the college's “advisor”, Ancano stepped into my
way and started to question me about Saarthal. Well, not actually
question me. It was more that he told me that he knows that we
discovered something special there. And that I shouldn't insult his
intelligence, by denying that, because he knows that I know what his
position here is and therefore also should know that he knows about
the artefact we found – or something like that. The college can be
a strange place sometimes.
Back in the Hall of Attainment, I was
happy to see Brelyna again. She told me she did improve her spell and
was sure it would work now. I had no idea what it was supposed to do,
but agreed in trying anyway. She is just too cute to reject her!
The spell went... wrong. Utterly wrong
actually. I don't want to get into details though. Just that much: it
wasn't a pleasant experience.
She was just as embarrassed as I was
and together we agreed that this never happened. So please excuse me
for not getting into detail.
Anyway I'm glad the spell was
reversible. What a day again! I really need a strong drink now...
Tuesday, January 06, 2015
Lets do a Review - of The Lord of the Rings (Part 3)
In the last part of my review I will deal with the things I found simply unacceptable and appaling. I know there might be quite the dissent with my critizism, but I review the book as it presented it to me. Including the nice and the not so nice sides. What annoys me most about the bad things is that they are quite often simply overlooked by the readers. I admit, I didn't remembered it that explicit and drastic either. But views change and so does perception, so I simply might have become more sensitive towards certain things - but best look for yourself:
The bad things:
While the points above were about some
weak spots in Tolkien's writing and the way he treats the story, they
were all rather petty really. Some made the Lord of the Rings a bit
difficult to read at times, but nothing really was terrible. It is
still a well-written book, with its quality above its contemporaries.
Sadly there are also aspects in his book I can't let pass as petty
flaws so easily.
Sexism
A very obvious aspect of his books is,
when women appear - which isn't terribly often, I should add - they
are pretty one-dimensional. They is the otherworldly being of
ethereal beauty, Galadriel, a number of good housewifes. like the
wifes of Tom Bombadil and Farmer Maggot (I'm not even sure if Tolkien
even gave them names!), the shield-maiden Eowyn who just in time
before the story ends gets the turn and marries and become a healer –
or were simply wiped from earth, like the Ent-Women.
One might argue that this just reflect
Tolkien's conservative traditionalism, which might not been that
uncommon for it's time. But I rather get the impression he didn't
even try to show women as developed characters. They are way
too extreme and one-dimensional for this: They are either divine
creatures, adored like a sacred statue or good housewifes, and the
few who didn't fit in like Eowyn or the Ent-Women either give in to
their weakness or disappear. In Tolkien's world, women have their
clearly defined, limited role and purpose. Its a world looking
backwards towards the sexism of former centuries, and no-one can tell
me that gender-equality would have broken his fantasy-world. There
are enough examples of modern fantasy which proof the opposite.
Racism and Xenophobia
Another big point of criticism, which I
admit got totally lost at me when first reading, is the blunt
xenophobia in the books. I showed earlier that the Shire is Tolkien's
ideal world – or at least something very close to that. It's the
place of all the good things in life: Good food and drink, friends,
love, family, parties, good weather, rich harvests – the list goes
on and on. But the further away from home Tolkien goes, the less nice
things become.
Yes, there are humans living outside
the kingdoms of Gondor and Rohan, but in opposition to these proud
and pretty Nordic “races”, the humans living further in the East
or in the South are just vaguely described and pretty
one-dimensional: They are by default the enemy and allies of Sauron's
army of monsters (the Orcs as Tolkien describes them aren't anything
else really). They are all dirty and aggressive, were never on good
terms with the “civilized” kingdoms and simply appear as brutal
primitives, which have nothing else to do but wage war, raid and
enslave their western opponents.
This is not only stereoptypical and
unnecessary (enemies with a certain depth are arguably the more
fascinating ones), the way Tolkien elevates “noble” Nordic humans
into something so much better than the other “races” opposing
them, gives the whole story - yet his whole universe - a pretty
blunt, racist smell.
So What to do with it? Bin or Pedestal?
Let's not underrate the significance of
the Lord of the Rings or Tolkiens efforts in world-making. He shaped
almost single-handed modern fantasy and helped it establishing a
place in today's public conscience. It is a well-written book, which
still entertains, even if the story good vs. evil has been told a few
times before.
On the other hand the book does
have its issues and the world he created, as well-made and rich it
is, is flawed.
Ironically the films by Peter Jackson
made a lot right what Tolkien did wrong. So I like to see them as a
conclusion of the Lord of the Rings-Universe in general: It's indeed
been time to move on. And many authors did. I am pleased to see more
variety and innovations in fantasy than Tolkien could ever imagine.
Countless new fantasy-universes have been created since. More
diverse, more vivid, some picked up ideas from him, some invented
something completely new – a great development. Fantasy doesn't
means only Tolkien-style-fantasy after all.
Tuesday, December 30, 2014
Lets do a Review - of The Lord of the Rings! (Part 1)
After reading the Lord of the Rings a
second time these days (the first time I did read the books was about
a year before the first of the Peter-Jackson-films was released), my
impression was indeed very, very mixed. Since the movies took such a
massive part of the way how the story is set in the public
consciousness, I didn't quite knew what would expect me and it became
rather discovering the book anew instead of recapitulating a familiar
text. Some aspects of it were surprisingly good, others were frankly
quite shocking.
But lets start with...
The good things
Plot and Storydeveloping
You simply can't take for granted that
a 1000-pages book will keep you entertained throughout its entire
length. The Lord of the Rings really does. You can clearly see how
well composed it is in its outlines and how well planned the
development of the story is. There are no loose threads and even
every minor protagonist is thoroughly carried through the plot. A
well-rounded story really. Of course this is clearly the result of
the long time it took for Tolkien to write it (and the vast amount of
background resources he put together in all the years). It was
certainly not an easy task writing the story down but that doesn't
really shows to the reader.
Depth
I will come back to Tolkien's
world-building later in the text, but I can say already here that:
when he decides to elaborate a culture, region or event, he
does it with great depth and a richness in detail hard to match. The
book offers the reader a plethora of sub-stories to unfold and to get
background information from further sources online or offline. I
found it also quite interesting researching about the real-world
mythology he based much of his book on. The author certainly knew his
trade.
Emotion
Another big feat of Tolkien is that his
story really touches you. The very likeable Shire and its clumsy,
peculiar inhabitants for example. It simply gives you such nice
feelings of rural childhood cosiness that I can't help but call it
with the nice German term Gemütlichkeit.
And it is a pretty clever move starting
the novel there, as it is in general to focus on the Hobbit's
perspective than of the Human's: The author welcomes you with open
arms, seats you at a warm fireplace with a good cup of hot chocolate
(or the middle-earth counterpart of it) and serves you a plate of
sweets before sending you out on your trip to terrible Mordor,
through a supersized world chased by undead riders, Orks and other
nasty critters!
I think its also not a too big stretch
to view his depictions of the Shire and Mordor in relation to the
First World War. While the Shire can be seen as metaphor for his
early years in secluded and peaceful rural England, Mordor shows
clear traces of rampaging industrialization, trench warfare and
devastated, burned landscapes typical for the First World War.
I think this clearly left an imprint on
him him, as it did on millions of other young men, who were thrown
into the greatest slaughter mankind ever experienced to that date.
The only difference really is that Tolkien had the talent and
ambition to express his feelings – and clear disdain of what he
experienced – into a highly popular narrative.
Thursday, December 25, 2014
The Adventures of a Mage in Skyrim - Part 9
More
Lessons To Learn
Unsolved business: The view at Bleak Falls Barrow form a safe distance |
Following
the White River up to its origin, I reached Lake Ilinalta and
continued wandering along its shore. I even found a half-sunken
fortress, which would fit to the description the old Dark Elf at the
Shrine of Azura gave me, but after my recent defeat I found its a
better idea to stay out of trouble for now and to get better before
trying something silly again.
There
is a short chain of mountains north of the lake. I followed them to
the west and then turned north, finding myself on the road to
Whiterun again. I didn't wanted to return there with empty hands. So
I decided to take the road to the city of Morthal, north-west of
Whiterun instead.
When
passing fort Greymoor, a large stronghold occupied by bandits, I met
two imperial battlemages which seemed rather friendly. They were both
not too happy with the presence of bandits so close at a frequented
road, so we attacked them together.
The
battlemages were bold. They stormed into the castle, while I was
still busy with dodging arrows. The resulting fight though didn't
took too long and soon the two wizards were laying dead in the
courtyard. I was next. The bandits stormed out of the fort and I did
the best I could do in that moment: I ran for my life!
I
knew if I wanted to survive this my only chance was to reach the
Western Watchtower where a number of Whiterun's guards was posted to
defend the city from dragons. But it was so terribly far away! I lost
my breath and turned around if they were still following me. They
did! And they were way too close! Quickly I sent an atronarch against
them and took one of my scarce stamina potions to be able to continue
running. While desperately trying to reach the tower I ran past three
Redguards, two of them men in their traditional clothing. They were
busy with discussing something and as I tried to warn them from the
bandits running after me they totally ignored me!
Finally
I reached the tower and alarmed the guards. They rushed off to attack
the bandits, while I took shelter in the watchtower to heal my
wounds. As soon I felt able to fight again rushed to the top of tower
to assist the guards. Together we took them down without further loss
of life. Their arrows though were well aimed and pretty effective.
This
really wasn't my most glorious hour: Two imperial battlemages dead,
the two Redguards too, and me again just barely able to save my own
life!
At
least the Redguard woman was unarmed, though looking pretty
disturbed. I searched the bandits for their belongings and then left
this embarrassment behind me. I'm sure the guards weren't too
impressed of that silly novice-mage who tried to play hero.
The
rest of my journey to Morthal went rather uneventful at least. As the
city itself is. Its at a rather peculiar location though: To the west
and north lies a great swamp which expands almost till Skyrim's
capitol Solitude and in the west nothing but snow and mountains. I
found Morthal isn't a too cozy place to stay. Also the recent events
did shake my self-confidence quite a bit. Time to return to the
College and get more seriously into magic. No carriage or boat was
departing from Morthal so I had to do the journey back to Winterhold
by myself again. I did inquire for the best way and got pointed
towards Dawnstar in the north-east and then just follow the
shoreline.
After
a stop at the local alchemy store, the Thaumaturgist's Hut, where I
did my usual mix and trade, I went to the local Inn (with the name
Moorside Inn, suiting, isn't it?) and stayed there over night. The
next morning I departed towards Dawnstar.
The
road leading out of Morthal soon became very inhospitable. It was
slippery from the freshly fallen snow and the temperature did drop
the nearer I came to the mountains it was leading along.
After
a while I saw smoke rising up in the distance and soon a thatched
roof too. As I came closer I identified the place as miner's colony.
A talk with the locals identified the Colony as Stonehills and the
mine as Rockwallow Mine. Suiting names I guess.
There
wasn't much an aspiring mage could do. No spiders in this mine, as
its leader Gestur assured me. But I could deliver a message for them
to their owner, Thane Bryling in Solitiude. Pactur, who seemed to be
responsible for the mine's paperwork was quite frightened of her and
didn't stop warning me of her bad temper!
Not
far east from the mine I got attacked by a group of bandits. Again
pretty resistant guys who made me quite some trouble. With the
assistance of the mine's guard I got rid of them though.
After
this event I did only encounter some occasional spider, but nothing
serious anymore, till I arrived at Dawnstar.
My
first impression of Dawnstar was that it looked like a horseshoe with
its houses cluttered around the small bay of its harbor. Apart from
this my first impression the city wasn't too remarkable either. Like
Morthal it didn't even had city walls!
I
had a walk around town, talked with some locals, got orientation and
visited the stores before heading to Windpeak inn, to warm myself and
get a bed for the night.
The
final leg of my Journey to Winterhold did lead me to at least halfway
familiar terrain. This time I was better prepared for the climate way
up in the north though. So it wasn't as disastrous as the first time
I went to the College.
Well,
not disastrous, but not without its perils too. Especially when
travelling along the shore. I will have to “thank” that guy in
Dawnstar who gave me that advice next time I go there.
I've
never seen a snow bear before and it just turned at me after it
finished killing one of these giant semi-aquatic beasts the locals
call horker. And again Skyrim saw me running for my life. Luckily I
had enough stamina potions and after a few risky leaps from ice-sheet
to ice-sheet, I found myself in safety again.
A familar view - the college can't be far away. |
My
dear reader might sense some sarcasm in my report. I can assure you
your impression isn't wrong. At this point I was quite upset about
myself running into one disaster after the other.
When
finally arriving at the College I made up my mind: I had so much to
learn still before I could call myself an at least acceptable mage.
I
entered my room the Hall of Attainment and fell on my bed, instantly
drifting off into sleep.
The
next day I found my fellow students busily practising magic. I felt a
bit bad just having ran off to play the great adventurer while they
stayed here hitting the spellbooks. At least, I guess, my journey
falls under the category “practical experience”. And hey –
after all I found the legendary White Phial! Well, it was broken –
but that wasn't my fault! And well, I admit, its not like I ever
heard of this artifact before Nurelion pointed my nose at it, but
still: I found the White Phial! That sounds nevertheless pretty good,
doesn't it?
I
wanted to tell Brelyna about my adventures. She is after all the one
in the College I get along best, but I found her pretty occupied with
her magical experiments. Also I didn't wanted to boast too much.
After all it was me who found that magical orb at Saarthal, where she
found nothing but dust.
To
do her a favor I agreed in helping her with her latest experiment: a
new spell she developed. I had no idea what was supposed to do, but I
was sure it wasn't something harmful.
And
indeed. The magical effect wasn't harmful. Just very annoying. It
made me turn green!
I
spent the rest of the day in my room waiting for the effect to wear
off, which took way too long. At least it did entertain the people
who walked by and gave them a nice and funny story about novice
students, which I'm sure would make them laugh for weeks to come...
Later
J'zargo approached me with helping him testing a spell he created too
– which I more or less politely refused.
I'm
sitting now at my desk in the College and look through the write-up
of my adventures in Skyrim so far. It became already quite a story! I
will try to keep my diary up-to-date and write it as my time allows
me. I also want it to be a report of my progress in becoming a mage.
I hope one day when I mastered the arcane arts, I will look at these
lines with a smile and remember the good old times.
Friday, December 12, 2014
The Adventures of a Mage in Skyrim - Part 8
Bleak
Falls Barrow
Passing the Watchtower. |
I
followed the road back to Riverwood, then took the path up the
mountains and followed it until I came to its snowy top. In the
distance I spotted a pretty derelict watchtower and as I came closer
two bandits guarding it. I took them out pretty easily with my
fire-bolts and continued my journey.
Rolof
showed me Bleak Falls Barrow the day we esecaped from Helgen. It was
a pretty large and scary looking ruin complex looking down at us
while we were on the road to Riverwood. My first impression proved to
be quite right. It was also a pretty large and scary looking place
when standing right before it. Massive stone stairs were leading up a
platform, surrounded by massive arches and pillars pointing high in
the sky.
Just
before I did set a foot on the first step I realized I wasn't alone.
Arrows were darting left and right and I rushed to take cover.
My
opponents weren't too hard to defeat actually, just being outnumbered
and not seeing where the arrows came from they did shoot at me made
it all a bit pesky but eventually I gained safely access to the ruin.
There
were two more bandits in the wide entrance hall, then I headed down a
corridor leading deeper into the ruins. I did pretty well and
progressed nicely until I ran into an opponent who seemed have some
kind of protection against my spells. Or was just more resistant than
the others. Anyway. My spells didnt do him much harm, contrary to his
sword which almost broke through my protection spell. I realized
quickly that I don't stand a chance against him, turned away and ran
off before it could become really nasty.
Bleak Falls Barrow. |
Outside
again I collapsed into the snow, thanking the heavens that he didn't
follow me outside. Weary and hurt I made my way down the mountain
again. With empty hands, but at least alive.
After
I recovered I began to stroll along the White River, harvesting herbs
and the occasional mudcrab, while I did scold myself for not being
able to overcome that bandit. I hated to disappoint the Jarl and
Farengar after they put so much trust into me with giving me this
obviously pretty important task they won't give any random adventurer
who happens to stumble into the Jarls throne room looking for fame.
Actually
I wasn't looking for fame at all. Well, perhaps for adventure. And a
bit wealth won't hurt too. But mostly I wanted and still want to get
better. I want to learn and be a good mage. And this means to be
competent enough to fight off some bandits if I have to. And
obviously I wasn't.
So
the mudcrabs had to suffer. They are perhaps not the best target for
training magic at, but at least I felt a bit better after roasting
some of them.
Tuesday, December 02, 2014
The Adventures of a Mage in Skyrim - Part 7
The
Long Road Back To Whiterun
The
woods west of Riften are as beautiful as they are dangerous. I came
by a heavily guarded farm south of Lake Honrich, in sight of the
city, just as a troll attacked the farmers. I hit it with my flame
spells and the guards took it down with bow and arrows. This little
episode should be a warning of what was waiting for me deeper in the
forest.
I
strayed a bit south off the road, looking for herbs to collect and
deer to hunt, as suddenly the earth began to shake and the sound of a
nearby battle did alarm me. Before I could realize what was going on,
a Orc mage did land right before my feet. She was unconscious and
just getting her senses back. But before I was able to help her I saw
a giant running towards me, wielding its massive club. I turned and
started to run, back to the road and towards the farm where I saw the
guards just before.
I
guess the giant spared the Orc's life because I seemed to have his
full attention now. Every few steps I made on my run, I felt the
earth shaking from the leaps the giant made to catch me. Almost out
of breath I started to conjure flame atronarchs, just to see each
getting smashed into bits by one hit with the giant's club. Somehow I
made it alive to the guards and they ran to my help, or to defend the
farm, but just lets assume it was their priority to rescue me!
I
think conjuring the many atronarchs did weaken the giant more than I
did expect since the giant did fall only after a comparably short
fight. Curiously I started to examine the huge creature and looted
what was useful to me. Amongst other things I found a Mammoth Tusk,
which I picked up to bring it to Ysolda in Whiterun.
Despite
their monstrous size, giants are surprisingly human-like in their
appearance. They actually look like perversely overgrown humans with
wiry and bony limbs and torso and a pale and distorted face. From my
studies I knew that giant's toe was a pretty common alchemy
ingredient, so I cut them off with my dwemer army knife. Giant's toe
– unlike dragon's tongue, which is actually a flower – really is
giant's toe and tastes a bit like goat cheese.
After
this episode I went back to the place where the mage landed. I
suspect she had an encounter with the giant's club or got somehow
thrown away by it, so I expected her to have suffered quite a trauma.
The spot she hit the ground was pretty easy to identify, since a
shallow pond was just nearby, but no trace of the mage. She must have
survived her fall. Quite an impressive display of orcish robustness.
A
few minutes walk away I spotted a wooden stronghold. As I carefully
approached it I saw my Orc mage again! She must have remembered me,
because she was pretty friendly towards me, unlike her companion who
clearly wanted me to bugger off as soon as possible.
It's
really strange. An Orc mage seems to be one of the biggest oxymoron
you could think of, but she was already the second I did encounter in
Skyrim already! She actually looked more like a necromancer to me,
according to her robe. But who am I to judge foreign cultures.
She
told me the story of her clan. The Orcs in Skyrim – as far as they
didn't live in the Nord settlements – were organized in clans
living in remote forts out in the wild and usually don't tolerate
outsiders.
As
she told me why she made an exception with me, things began to get
really weird: Her clan lost the favour of their god Malacath because
of their weak chief, who wasn't able to defend their stronghold
against the giants in the region. They lost already many men to the
giants but their leader stayed away from the fights. So she asked me
to help her clan getting its honour back and please Malacath by
helping her performing a ritual. She just needed some troll fat and a
daedra heart from me...
I
promised them to keep their matter in mind and left, feeling the
hopes and expectations of the Orc mage weighing quite heavily on me.
How the hell do they all get the strange idea I might be the answer
to their problems? I just barely survived a fight with an ordinary
bandit leader and didn't at all feel like being some kind of tough
adventurer, or even a hero.
Following
the road further west I had a few encounters with bears and trolls
before reaching the outskirts of the mountains which divide the south
of Skyrim into the Falkreath and the Rift hold. I decided to leave
Ivarstead aside and go directly into the mountains. I knew it was
quite a risky decision, but I just wanted to return to a region more
familiar to me. Ironic, isn't it? Helgen, the place where I almost
got beheaded not long ago, suddenly became a symbol of hope for me.
The
climate became colder the closer I came to the mountains and an icy
wind from the Throat of the World blew snow into my face that it hurt
like a thousand needles.
The
sun began to set and I cursed myself for the decision not going to
Ivarstead and instead following this damn mountain pass. It became
very quickly dark and the wind became a nasty snow-storm. I had
difficulties to see the path winding up between the cliffs. I
prepared myself to fight off ice wolves or bears or trolls or
whatever creatures might lurk behind each corner in this hell.
Suddenly I saw a shack snug against the rocks. I must have cried in
joy! I ran towards the shack as a pack of wolves came out of the
dark, but they couldn't stop me.
I
stepped into the shack where a Nord was sitting. After I made him
clear I'm not representing a threat to him, he seemed rather
peacefully. Except for rambling paranoid and suspecting me of being
an imperial spy. But I think that simply happens to you when you are
a hermit, living out in the mountains for too long.
After
all though in a place like this neither of us could be picky about
their company. I was worn and tired, and a terrible storm was going
on outside. I think we both were simply glad not to be out in the
wild that night.
I can't say I had a great sleep that night but the next morning the storm was gone and the pass looked so peaceful. As if it was a completely different place! I wanted to make use of the good weather and bid the hermit farewell.
A
few corners further I hear the noises of a battle somewhere ahead of
me. I carefully continued my path, ready to take cover any moment. I
was lucky though. Lots of dead bodies of imperial legionnaires
appeared ahead of me. Some Stormcloak soldiers were amongst them too,
but by far the most were legionnaires. The road was actually
scattered with dead imperial soldiers! I followed the trail of dead
bodies and figured the battle must have dragged on over a pretty long
distance. Were the imperials spread thin and therefore an easy target
for the Stormcloaks? It appeared so. I eventually ran into the
victorious Stormcloak soldiers. They weren't terribly many of them
left and they mostly ignored me. I guess they were busy with treating
their wounds and mourn the loss of their companions.
I
arrived a the ruins of Helgen without further incident. Strangely The
city's gates were intact and closed shut. This smelled dangerous. Did
the imperials reoccupy the place? Or bandits? I decided not to try my
luck and avoid the place. I made my way around the ruins until I
could return on the road to Riverwood.
Coming
back there was a bit like seeing an old friend again. The little,
peaceful Riverwood! I said hello to Gerdur and Hod and did some
trading before heading to Whiterun. I gathered a lot of herbs and
other ingredients and I could really need some money and my stock of
potions was pretty depleted too.
How
good it was to see Whiterun again! The friendly and peaceful land,
the warm climate of its hold. If you ever tried to cross a mountain
pass in a snow-storm or got almost beaten to mash by a giant you
really appreciate a place like this.
I
spent a pretty good time there. My purse got filled nicely, I got a
few useful things and simply enjoyed myself!
Oh
and I got rid of that Mammoth Tusk I was carrying since my encounter
with that giant. Ysolda was delighted to see it and told me a few
tricks for bartering with shop-keepers. But next time I will think
twice before I carry something unwieldy over a mountain pass.
I
also went up to Whiterun's Castle, Dragons Reach, where I saw the
Jarl's wizard, Farengar, again for some trading. He was surprised to
see me return with empty hands and did remind me of getting them this
Dragon-Stone thing from Bleak Falls Barrow. Ah well.
It
wasn't too far away. You could see the mountain it was resting at
from Dragon's Reach after all. And perhaps stepping down into a Nord
ruin again would be interesting. Saarthal went pretty well too after
all, so I decided to do him this favor.
Friday, November 21, 2014
The Adventures of a Mage in Skyrim - Part 6
A
Journey To Riften – And Barely Surviving
As
soon as I crossed the mountains I left the snow and grim cold of
Eastmarch behind me. The landscape became welcoming and instead of
the ever-present snowberries there were actually flowers blowing on
the Roadside. After a short stop at Kynesgrove I continued my way
south. The land changed yet again. Sheer endless rock formations,
spotted with hot springs and the smell of sulphur everywhere
dominated my first impressions of the Rift. I had no clear idea how
the hold would actually look like, nor its capital, but somehow I
expected a more hospitable place. I've must been spoiled by the
placid Whiterun.
Nevertheless
I began collecting herbs. Without walking away too far from the road
of course.
My
senses began to become more alert the deeper I went into this unknown
land and soon I spotted a giant's camp just besides the road - I
never came so close to them! It was quite a surreal view to see these
huge humanoid creatures stroll between this alien landscape, tending
their mammoths. I did my best to pass them as quickly as I could.
This wasn't the worst idea to have: a smashed carriage with the
corpses of several travellers showed me clearly that the danger of
this place was very, very real.
They
totally ignored me though and after a while the road became pretty
steep again and mountains began to build up in the distance. I
realized I must enter the region the Rift actually became its name
from. The road started to wind its way upwards and it became pretty
hard to spot what might wait for you around the next corner.
Suddenly
I heard a deep and hoarse roar. A bear! It must been very close, but
I wasn't unable to spot it yet. Then it suddenly appeared right
before me in the middle of the road. I sent away my firebolts and
tried to gain as much distance to is as possible and dodging the
strikes of his claws. The oakflesh spell I have learned shortly
before helped me a lot too. It just does what its name tells. Well
not quite. It hardens your skin to protect yourself from physical
attacks. Some master mages are said to be able to make their skins as
hard and impenetrable as dragon scales.
I
finally landed the fatal blow on the bear, but my victory came for a
price. Despite my protection spell it was able to wound me quite a
bit. At least that gave me the opportunity to practice restoration
magic.
This
episode shouldn't be the last encounter with the dangers of the Rift,
soon after more fights followed. Mostly spiders and bears but also
one or two trolls. My confidence grew and I began to develop pretty
good strategies to fight them.
A
little setback was the discovery of a roadside watchtower which must
been ran over by some enemies just before I arrived. Dead bodies and
blood everywhere. I found a letter in there with a warning of a
Stormcloak attack which was expected to happen soon. It seems that
the tower crew just opened the letter when the attack happened.
Eventually
I came to a settlement. It looked so peacefully! Smoking chimneys, a
campfire with some people sitting around cooking a meal and chicken
walking around the place picking for food. A chat with the locals
told me I was in the village Shor's Stone, a small mining settlement.
One
person there I found quite remarkable: A young nord woman, Sylgja,
who had a bad fall lately when she was working in the mine. She came
from a miner's family and her parents were living west of Shor's
Stone in another mining village. I promised her to send her mail to
them, since she obviously wasn't able to do the journey by herself. I
also learned that the mine was temporary closed because some frost
spiders which began to nest in it. Being pretty confident from my
first few adventures I told them I would take care of the matter.
Ironically
Shore's Stone was pretty well protected with guards patrolling
outside the mine. Why no-one of them bothered to put and end to the
spiders was beyond my grasp. Perhaps the proud soldiers were afraid
of spiders?
Anyway,
Inside the mine was quite a mess. Immediately after I entered it a
group of spiders attacked me, and I barely had time to conjure a
flame atronarch to distract their attention from me. Thanks to a
generous use of healing and magical potions, and to an anti-venom I
made at the Mages College, I was able to turn the tide. The miners,
and especially the local blacksmith, who is kind of spokesman and
de-facto leader of village, were quite cheerful about my success.
After
a bit of trading and equipping myself I continued my journey towards
Riften. The landscape was now looking much more friendly. A pretty
misleading impression as I soon found out.
Just
as the village behind me came out if sight I spotted a fort in the
distance, blocking the road right before me. I saw a number of people
standing on its walls but flags or banners. So I assumed they were
bandits, got myself ready to fight and pondered my chances against
them. Still caught in the moment I almost didn't realize a second
group of bandits to my right, storming down the slope straight
towards me!
I
turned back and sprinted back to Shor's Stone. No point in getting
into such a mess, outnumbered four or five to one!
The
guards came to my assistance and within moments a fight broke out. I
did my best to support them with firebolts and a summoned flame
atronarch, but as quickly the fighting started, as quickly did the
guards end it and all bandits laying dead on the ground.
My
second approach to the fort proved me right: it was indeed occupied
with bandits. They started shooting arrows at me from a surprisingly
long distance and I countered attacking them on the walls and as
they stormed out of the fort by running zigzag and keeping distance
to them while fireing spell after spell. It was quite a long, tiring
fight with a lot of shots exchanged, but many going miss too. As my
concentration started to fade I switched to the Staff of Jyrik
Gauldurson, one of the artifacts I found at Saarthal, which proved to
be very effective against my opponents.
After
the last bandit was dead, I set my foot into the now quiet courtyard.
I was loaded with adrenaline and very euphoric about my victory, so I
ran up the stairs to the leader's quarters challenging her for a
fight too.
I
was very, very lucky I got out of this alive.
Upon
entering the room I was attacked by two opponents. My atronarch and I
took out the first pretty easily but the second did land some serious
blows on me before I even realized what was going on. I turned to the
door in panic, ran for my life but suddenly the world blacked out
around me.
It
all happened so fast... When I came to me I was barely able to move
from pain. I was freezing to the bones and feeling every part of my
body aching. My tunic was crusted with blood. I almost blacked out
again when I tried to get at my feet. I tried to focus on a healing
spell. I knew I needed immediate treatment.
After
I was able to stabilize myself I cleaned my clothes as good as I
could. Only then I realized they robbed most of my belongings – and
over four thousand septims!. All they left me was the clothes I was
wearing and the herbs I collected. Quite ironic: the things with the
least value for them would prove to be most useful for me to restock
my items.
The
rest of my way to Riften was uneventful but nevertheless tough. My
healing magic helped me a lot but I still felt sore and terribly
exhaustet. I must have lost quite an amount of blood.
Riften
itself was rather disappointing: a filthy, run down city gathered
above a smelly canal. To make things worse the city guard tried to
cheat some money from me by inventing a “visitor tax”. I really
wasn't amused by that at all.
In
the city itself I got almost instantly approached by some shady
figures. One trying to intimidate me, the other trying to make me
steal from a local store owner. A really awesome welcome.
One
of the few bright spots was a warrior lady called Mjoll the Lioness
who told me about her oath to cleanse the city from thieves and
corruption. Bold lady. I hope she watches herself. Her friend Aerin
seemed rather concerned about her.
I
got myself in order again and took a bed at the Bee and the Barb. As
I closed my eyes I promised myself I wont spent too much time in this
damn city.
The
next day I did investigate if any of the merchants bought items the
bandits did steal from me and indeed the Dunmer at the marketplace
had quite a number, which he bought this morning without having an
idea where they came from. He wasn't too cooperative though and I
couldn't afford the price he named to get them back. And frankly, I
didn't even wanted to pay for what actually belongs to me, even if I
had the money. Quite upset I rushed off.
I
had more luck at the local alchemist though even if it was pretty
hard to find his store. Unlike everyone else, he put his store down
at the lower level near the canal. He must not really be much
interested in customers. Anyway. He had some good stock and after I
bought a few ingredients from him with the little money I had left,
he allowed me to use his alchemy-lab.
It
didn't took long and my purse was recovering again.
Riften
wasn't going to be the love of my life, so much I could say already.
Actually I had the strong urge to leave that cursed place as soon as
possible. Still I headed to the local Castle to connect with the
court wizard. That lady was a total mess too. I don't think she is
able to think coherent enough to get anything done. She asked me to
return some of her items she lost - all across Skyrim! I agreed.
Hoping I would at least get a decent reward for the errand.
Leaving
the Riften Castle I really had enough of the city and went outside of
its walls to gather some herbs and to inquire where to go next.
I
discovered a road leading to the west, to the city of Ivarstead and
over the mountains to Helgen. I knew though that Helgen – or what
was left from it - was most likely was still smouldering ruins. But
Helgen is not far from Riverwood and Riverwood not far from Whiterun
– familiar grounds!
Saturday, November 15, 2014
The Adventures of a Mage in Skyrim - Part 5
Windhelm
A
look at the map told me that the next larger city in the area is the
stronghold of the Stormcloak rebellion, Windhelm. It seemed to me
being a pretty interesting destination, where I could learn more
about the whole stormcloak-thing, perhaps even see their leader
Ulfric again - after all we were at the same carriage bound to our
executions! Also I wanted to make some coin with selling the potions
I mixed.
The
way from Winterhold to Windhelm was more or less uneventful, apart
from the cold and wild beasts trying to kill me. Nothing new really!
I tried to get access to one of these mysterious dwarven ruins
(unsuccessful), had a stay at the Nightingale Inn (successful: earned
myself a bed with playing the lute) and found a remote sawmill west
of Windhelm.
Windhelm at night - at least the sky is colourful. |
The
city itself is already well visible from afar: A imposing block of
massive and almost black stones. The whole place looks less like a
capital but a giant, storm-battered ancient fortress. Not very
welcoming really.
Inside
the welcome wasn't too cheerful either. First thing I saw (apart from
huge, crumbled stairs leading up from the entrance gate) was a group
of locals taunting and ranting against the Dark Elves living in the
city.
Wondering
if that situation was typical for the city I went to the marketplace,
talked with the locals and did trade a bit. People seem indeed mixed.
Some did openly show pure hate against quite everything that isn't
nord, others were more moderate and just want to live their lifes.
Hermir, a woman working at the local forge, seemed to be quite
enthusiastic to work so close to Ulfric. A life between being
beheaded by his foes and enthusiastically adored by his follower:
Quite a polarizing person!
I
made a pretty decent sum from selling some of the things I found at
Saarthal. I really felt life started to to turn to the better for me
and making a living as mage was the way to go for me.
When
visiting the local alchemist, a frail looking, old High Elf, he told
me a story about a “White Phial” which magically replenish every
fluid you put inside it. He said he also discovered already its most
likely location, but his assistant wont let him go there. I guess he
was right to do so since the old man looked far to weak to search for
it by himself.
I
offered to search for the phial for him, which he accepted. You
should have seen the relief in his assistant's face when I left the
shop instead of his proprietor!
The
sun began to set slowly and I started looking for some accomodation.
The Candlehearth Hall looked pretty welcoming when having a look
inside I met a interesting you woman there called Susanna. We had a
pretty pleasant, but rather short chat (she had to serve the guests)
where she pointed me at the “New Gnisis Cornerclub” instead of
taking a room here. Quite ironic, isn't it? Seems she doesn't shares
the prejudices many Nord have about the Dark Elves. Bolt and
impressive girl!
So
I went there after a short stop at the local Dunmer pawnbroker, Revyn
Sadri, who discretely asked me to return a stolen ring he found in
his stock back to its legal owner Viola Giordano. I initially refused
but what can I say? He did asked me to bring it back, not to steal
it. So I agreed to break in her house and plant the ring where she
can find it.
After
playing some tunes for a bed at the Cornerclub I practised some magic
and eventually dozed off to sleep.
The
next morning saw me heading to the Palace of Kings where Ulfric
resides. I was still pretty much put off from the sheer aggression
towards the Dark Elves I saw the day before, but curiosity simply
dragged me there. Being to Windhelm without visiting the Palace of
Kings – no way! Also every Jarl who has at least a bit of
self-respect does have a court wizard. So perhaps I could learn
something new there.
The
palace itself doesn't betrays its significance from outside. Its just
as bleak and battered as the rest of the city, inside the throne-room
however is as imposing as its suiting for a king.
Ulfric
was busy as I entered. I overheard a conversation about the ongoing
war. It seems that no side took the initiative yet.
Discretely
I slipped through a door leading to the palace's chambers where I
expected to find the wizard somewhere. Following narrow and barely
lit corridors I felt like descending into a dungeon rather than
making my way through the center of one of Skyrim's greatest powers.
Eventually
a golden glow from the end of a corridor caught my attraction. It was
the gloriously lit enchanting altar of Wuunferth the Unliving, as its
owner introduced himself. And he was indeed a sinister person: a
gaunt seemingly stone-old face, half covered with a untended grey
beard. He greeted me reluctantly. It must have been quite obvious to
him that I was a very, very green mage compared to him.
I
did some trading with him, along some smalltalk. He didn't seemed to
have a particularly high opinion on Ulfric. According to Wuunferth
they both tolerated each other but also stayed out of each others
way.
After
this quite remarkable encounter I decided to do Nurelion his favour
and went out of the city towards the west, where I expected to find
the mysterious cave the White Phial was hidden.
The
entrance of the cave looked totally unremarkable. No surprise the
place laid untouched for so long time. Carefully I made my way
through the icy burrows until I found stone stairs leading me to the
destination of search.
Since
Saarthal I got already a pretty good impression of what would await
me in a nordic tomb and I proudly tell you that I handled myself
pretty well. I watched every step I made, expecting traps around
every corner and at every spot the light of the torches can't reach.
In the recent time I developed quite the affinity for fire spells and
they did serve me very well. The Draugrs were dangerous of course,
especially in groups, but with my wits, a flame atronarch and
firebolt magic I was able to deal with them.
As
I reached the center chamber I found the casket of of the White
Phial's creator, Curalmil
put to eternal rest below a mysterious wall, which looked just like
the one I did discover in Saarthal. And again I felt the strange
tingle, I forgot about the Phial and headed up the stairs to the
word-wall. But before my mind did turn totally to the writing waiting
for me, the casket cracked open and Curalmil raised from the dead,
attacking me. I dodged his attacks, hasted down the stairs and
wrapped him in fire with all power my mind could mobilize. I burned
his desiccated corpse till he collapsed before my feet.
Just
when I came to my senses again after reading the magic word. I
discovered a passage leading out. There must be the Phial! I thought
and followed it into a room with a stony basin. I hesitated a few
moments, then took out the mixture Nurelion gave me and poured it
into the basin. Immediately another passage opened for me, granting
access to the sought-after Phial.
My
glorious return to Windhelm however wasn't at all as I did expect it.
The Phial was cracked! I didn't even notice this in my excitement but
indeed: it was clearly damaged. Nurelion was devastated, but at least
ensured me that it couldn't been me. With my limited powers I
couldn't even have scratched it. Nevertheless my reward wasn't too
generous. The old Elf sent me away with five septims. I made more
with selling the items I found in the ruins, so the adventure wasn't
a total failure at least.
Next
I went to Viola Giordano's house, to bring the stolen ring back in
her possession. I saw her walking around the marketplace before, so
it seemed to be the perfect moment for a discrete return consignment.
Her house was in the Stone-Quarter, where the more affluent citizens
of the city live. Since it was around midday and everyone was busy
with doing their errands, the quarter was nicely empty. To my
dissatisfaction I found the lock to her house pretty difficult to
open. I broke quite a number of picks till I found the sweet spot and
the door clicked open. I slipped in, planted the ring in a drawer and
slipped out again in just a few seconds. Moments later I casually
strolled down the streets, to tell Revyn the good news. I was feeling
pretty satisfied and was enjoying myself and the surprisingly sunny
day – how unusual for Windhelm!
I
realized I made – despite the unsatisfying search for the White
Phial – a good amount of money lately. Especially the alchemy
really paid off. Being quite affluent – at least for my modest
standards – I found I have earned myself a change in climate. The
College of Winterhold was a great place – no doubt, but I wanted to
see some more sunlight before returning there. So my next destination
became the city of Riften, way down in the south of Skyrim.
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