Tuesday, December 30, 2014

Lets do a Review - of The Lord of the Rings! (Part 1)

After reading the Lord of the Rings a second time these days (the first time I did read the books was about a year before the first of the Peter-Jackson-films was released), my impression was indeed very, very mixed. Since the movies took such a massive part of the way how the story is set in the public consciousness, I didn't quite knew what would expect me and it became rather discovering the book anew instead of recapitulating a familiar text. Some aspects of it were surprisingly good, others were frankly quite shocking.

But lets start with...


The good things

Plot and Storydeveloping

You simply can't take for granted that a 1000-pages book will keep you entertained throughout its entire length. The Lord of the Rings really does. You can clearly see how well composed it is in its outlines and how well planned the development of the story is. There are no loose threads and even every minor protagonist is thoroughly carried through the plot. A well-rounded story really. Of course this is clearly the result of the long time it took for Tolkien to write it (and the vast amount of background resources he put together in all the years). It was certainly not an easy task writing the story down but that doesn't really shows to the reader.

Depth

I will come back to Tolkien's world-building later in the text, but I can say already here that: when he decides to elaborate a culture, region or event, he does it with great depth and a richness in detail hard to match. The book offers the reader a plethora of sub-stories to unfold and to get background information from further sources online or offline. I found it also quite interesting researching about the real-world mythology he based much of his book on. The author certainly knew his trade.

Emotion

Another big feat of Tolkien is that his story really touches you. The very likeable Shire and its clumsy, peculiar inhabitants for example. It simply gives you such nice feelings of rural childhood cosiness that I can't help but call it with the nice German term Gemütlichkeit.
And it is a pretty clever move starting the novel there, as it is in general to focus on the Hobbit's perspective than of the Human's: The author welcomes you with open arms, seats you at a warm fireplace with a good cup of hot chocolate (or the middle-earth counterpart of it) and serves you a plate of sweets before sending you out on your trip to terrible Mordor, through a supersized world chased by undead riders, Orks and other nasty critters!
I think its also not a too big stretch to view his depictions of the Shire and Mordor in relation to the First World War. While the Shire can be seen as metaphor for his early years in secluded and peaceful rural England, Mordor shows clear traces of rampaging industrialization, trench warfare and devastated, burned landscapes typical for the First World War.

I think this clearly left an imprint on him him, as it did on millions of other young men, who were thrown into the greatest slaughter mankind ever experienced to that date. The only difference really is that Tolkien had the talent and ambition to express his feelings – and clear disdain of what he experienced – into a highly popular narrative.

Sunday, December 28, 2014

A Solar "Map"

List Of planets and Moons

Star = Eka
First Planet = Mrt, barren and lifeless
Second Planet = Pahy, lava world
First Asteroid Field = Par
Third Planet = Hara, Tropical world, rings
First Moon of Hara = Hul, forest
Second Moon of Hara = Kul, grasslands
Forth Planet = Mata, the original world
Moon of Mata = Akuna, barren
Fifth Planet = Banua, rocky, thin atmosphere, rings
Sixth Planet = Broine large rocky planet
First Moon of Broine = Ira, temperate
Second Moon of Broine = Mau, water
Seventh Planet = Gasia, gas giant, rings
First Moon of Gasia = Blu, frozen
Second Moon of Gasia = Raka, Barren
Third Moon of Gasia = Nara, Rocky
Eighth Planet = Alle, dead world
Second Asteroid Field = Dus

The Start Of The New Worlds

Out of the ten sleeper ships only 6 managed to leave the planet each heading to various places. One landed on the planet Hara, A tropical world covered in lush green forests. A single continent stretches unbroken around the planet's equator, separating the northern and southern oceans. This continent is teeming with life, as are the oceans. However the colony did not last and it's fate is a mystery.
 Another made it to the planet Pahy, this mostly consisted of prisoners partly political partly not. The planet is immensely hot and inhospitable being close to the sun and comprising mostly of rock and lava.
 One made it to the planet Broine a large rocky planet with high gravity and a thin atmosphere. The atmosphere only extends about 1 mile above sea level, and many mountain tops are exposed to the vacuum of space. Native flora and fauna live in the deep valleys between mountain ranges. Many of these valleys are isolated, causing an interesting amount of biodiversity.
 Yet another to Blū a moon of a gas giant near the edge of the system, deeply cold with a habitable band around the equator, it is full of rare minerals and metals. The colonists mostly comprised of rich nobles.
 One mostly filled with abducted people missed the intended target and ended up at Banua, a terrestrial planet with an unusually large axial tilt causing extreme seasonal changes. The planet has a very thin atmosphere but underground caves do have enough to sustain human life-forms. 
The final ship was not ready and had few people in cyrosleep on launch, but it did have a large number of engineers and scientists who got trapped on board when the ship launched, the ship is now located on the far edge of the system.

A New Setting

This is the start of a new setting I am building. I will be adding more and more to the setting as I go.

Long ago on the planet Matra, a vast empire existed that spread from one side of the planet to the other. The empire existed on firm rule claiming land by force and assigning governors to each area. The Empire continued in a stable form like this for quite some time, but tensions slowly started developing between the governors, while unable to declare war against each other they still began preparing in secret developing advanced weapons and conducting espionage. However while this cold war was brewing another group started to appear, The Akata a group of anarchists who deemed a unified Empire was weakening everyone and the governors where useless and needed to be removed. In order to shake up the Empire into something more desirable they formulated a plan to use the Internet to spread their message and to cause unrest in one of the regions with small rebel strikes, they then hacked into the Imperial network and use it to fake the launch of nuclear missiles against the insurgents, meaning that during the chaos they could rise up in key locations and take over with little resistance as everyone was distracted by coming nuclear winter and to point out how low the empire had become. The first part of the plan worked just fine, even managing to lock the Empire out of the nuclear launch procedure removing the threat of strikes when it had been realised the crisis was faked. However it turns out most of the Governors had assigned automated safeguards, with the broadcast of a fake missile launch several missiles where launched automatically in retaliation from some of the more aggressive safeguards, this trigged more as real launches where detected and with everyone locked out the network, it used all it could to destroy and counter it's self. Most of the civilization was wiped away leaving a few pockets of survivors desperately fighting each other and the blasted landscape. It would take many centuries to get back to the same level of technology and society that had taken days to be destroyed. Yet during all this a secret project had been awoken, several sleeper colony ships had been developed in secret, full of cryogenically preserved people. Each one had a destination within the solar system and most occupied with willingly picked participants, but some where being used to remove prisoners from the population or less willing people chosen for important tasks and basic labour later on. With the launch of the first nukes a few launched, the ones set up in case of this very situation in the hopes some would survive on other planets. Within a few days they had all launched regardless of situation, now the starts of new colonies had been thrown into space. Now millennia on the various colonies have made contact and trade has started, each unique and brimming with life.


Thursday, December 25, 2014

The Adventures of a Mage in Skyrim - Part 9

More Lessons To Learn


Unsolved business: The view at Bleak Falls Barrow form a safe distance


Following the White River up to its origin, I reached Lake Ilinalta and continued wandering along its shore. I even found a half-sunken fortress, which would fit to the description the old Dark Elf at the Shrine of Azura gave me, but after my recent defeat I found its a better idea to stay out of trouble for now and to get better before trying something silly again.
There is a short chain of mountains north of the lake. I followed them to the west and then turned north, finding myself on the road to Whiterun again. I didn't wanted to return there with empty hands. So I decided to take the road to the city of Morthal, north-west of Whiterun instead.
When passing fort Greymoor, a large stronghold occupied by bandits, I met two imperial battlemages which seemed rather friendly. They were both not too happy with the presence of bandits so close at a frequented road, so we attacked them together.
The battlemages were bold. They stormed into the castle, while I was still busy with dodging arrows. The resulting fight though didn't took too long and soon the two wizards were laying dead in the courtyard. I was next. The bandits stormed out of the fort and I did the best I could do in that moment: I ran for my life!
I knew if I wanted to survive this my only chance was to reach the Western Watchtower where a number of Whiterun's guards was posted to defend the city from dragons. But it was so terribly far away! I lost my breath and turned around if they were still following me. They did! And they were way too close! Quickly I sent an atronarch against them and took one of my scarce stamina potions to be able to continue running. While desperately trying to reach the tower I ran past three Redguards, two of them men in their traditional clothing. They were busy with discussing something and as I tried to warn them from the bandits running after me they totally ignored me!
Finally I reached the tower and alarmed the guards. They rushed off to attack the bandits, while I took shelter in the watchtower to heal my wounds. As soon I felt able to fight again rushed to the top of tower to assist the guards. Together we took them down without further loss of life. Their arrows though were well aimed and pretty effective.
This really wasn't my most glorious hour: Two imperial battlemages dead, the two Redguards too, and me again just barely able to save my own life!
At least the Redguard woman was unarmed, though looking pretty disturbed. I searched the bandits for their belongings and then left this embarrassment behind me. I'm sure the guards weren't too impressed of that silly novice-mage who tried to play hero.

The rest of my journey to Morthal went rather uneventful at least. As the city itself is. Its at a rather peculiar location though: To the west and north lies a great swamp which expands almost till Skyrim's capitol Solitude and in the west nothing but snow and mountains. I found Morthal isn't a too cozy place to stay. Also the recent events did shake my self-confidence quite a bit. Time to return to the College and get more seriously into magic. No carriage or boat was departing from Morthal so I had to do the journey back to Winterhold by myself again. I did inquire for the best way and got pointed towards Dawnstar in the north-east and then just follow the shoreline.
After a stop at the local alchemy store, the Thaumaturgist's Hut, where I did my usual mix and trade, I went to the local Inn (with the name Moorside Inn, suiting, isn't it?) and stayed there over night. The next morning I departed towards Dawnstar.

The road leading out of Morthal soon became very inhospitable. It was slippery from the freshly fallen snow and the temperature did drop the nearer I came to the mountains it was leading along.
After a while I saw smoke rising up in the distance and soon a thatched roof too. As I came closer I identified the place as miner's colony. A talk with the locals identified the Colony as Stonehills and the mine as Rockwallow Mine. Suiting names I guess.
There wasn't much an aspiring mage could do. No spiders in this mine, as its leader Gestur assured me. But I could deliver a message for them to their owner, Thane Bryling in Solitiude. Pactur, who seemed to be responsible for the mine's paperwork was quite frightened of her and didn't stop warning me of her bad temper!
Not far east from the mine I got attacked by a group of bandits. Again pretty resistant guys who made me quite some trouble. With the assistance of the mine's guard I got rid of them though.
After this event I did only encounter some occasional spider, but nothing serious anymore, till I arrived at Dawnstar.

My first impression of Dawnstar was that it looked like a horseshoe with its houses cluttered around the small bay of its harbor. Apart from this my first impression the city wasn't too remarkable either. Like Morthal it didn't even had city walls!
I had a walk around town, talked with some locals, got orientation and visited the stores before heading to Windpeak inn, to warm myself and get a bed for the night.

The final leg of my Journey to Winterhold did lead me to at least halfway familiar terrain. This time I was better prepared for the climate way up in the north though. So it wasn't as disastrous as the first time I went to the College.
Well, not disastrous, but not without its perils too. Especially when travelling along the shore. I will have to “thank” that guy in Dawnstar who gave me that advice next time I go there.
I've never seen a snow bear before and it just turned at me after it finished killing one of these giant semi-aquatic beasts the locals call horker. And again Skyrim saw me running for my life. Luckily I had enough stamina potions and after a few risky leaps from ice-sheet to ice-sheet, I found myself in safety again.


A familar view - the college can't be far away.


My dear reader might sense some sarcasm in my report. I can assure you your impression isn't wrong. At this point I was quite upset about myself running into one disaster after the other.
When finally arriving at the College I made up my mind: I had so much to learn still before I could call myself an at least acceptable mage.
I entered my room the Hall of Attainment and fell on my bed, instantly drifting off into sleep.

The next day I found my fellow students busily practising magic. I felt a bit bad just having ran off to play the great adventurer while they stayed here hitting the spellbooks. At least, I guess, my journey falls under the category “practical experience”. And hey – after all I found the legendary White Phial! Well, it was broken – but that wasn't my fault! And well, I admit, its not like I ever heard of this artifact before Nurelion pointed my nose at it, but still: I found the White Phial! That sounds nevertheless pretty good, doesn't it?
I wanted to tell Brelyna about my adventures. She is after all the one in the College I get along best, but I found her pretty occupied with her magical experiments. Also I didn't wanted to boast too much. After all it was me who found that magical orb at Saarthal, where she found nothing but dust.
To do her a favor I agreed in helping her with her latest experiment: a new spell she developed. I had no idea what was supposed to do, but I was sure it wasn't something harmful.
And indeed. The magical effect wasn't harmful. Just very annoying. It made me turn green!
I spent the rest of the day in my room waiting for the effect to wear off, which took way too long. At least it did entertain the people who walked by and gave them a nice and funny story about novice students, which I'm sure would make them laugh for weeks to come...
Later J'zargo approached me with helping him testing a spell he created too – which I more or less politely refused.

I'm sitting now at my desk in the College and look through the write-up of my adventures in Skyrim so far. It became already quite a story! I will try to keep my diary up-to-date and write it as my time allows me. I also want it to be a report of my progress in becoming a mage. I hope one day when I mastered the arcane arts, I will look at these lines with a smile and remember the good old times.


Friday, December 12, 2014

The Adventures of a Mage in Skyrim - Part 8

Bleak Falls Barrow


Passing the Watchtower.


I followed the road back to Riverwood, then took the path up the mountains and followed it until I came to its snowy top. In the distance I spotted a pretty derelict watchtower and as I came closer two bandits guarding it. I took them out pretty easily with my fire-bolts and continued my journey.
Rolof showed me Bleak Falls Barrow the day we esecaped from Helgen. It was a pretty large and scary looking ruin complex looking down at us while we were on the road to Riverwood. My first impression proved to be quite right. It was also a pretty large and scary looking place when standing right before it. Massive stone stairs were leading up a platform, surrounded by massive arches and pillars pointing high in the sky.
Just before I did set a foot on the first step I realized I wasn't alone. Arrows were darting left and right and I rushed to take cover.
My opponents weren't too hard to defeat actually, just being outnumbered and not seeing where the arrows came from they did shoot at me made it all a bit pesky but eventually I gained safely access to the ruin.
There were two more bandits in the wide entrance hall, then I headed down a corridor leading deeper into the ruins. I did pretty well and progressed nicely until I ran into an opponent who seemed have some kind of protection against my spells. Or was just more resistant than the others. Anyway. My spells didnt do him much harm, contrary to his sword which almost broke through my protection spell. I realized quickly that I don't stand a chance against him, turned away and ran off before it could become really nasty.


Bleak Falls Barrow.


Outside again I collapsed into the snow, thanking the heavens that he didn't follow me outside. Weary and hurt I made my way down the mountain again. With empty hands, but at least alive.
After I recovered I began to stroll along the White River, harvesting herbs and the occasional mudcrab, while I did scold myself for not being able to overcome that bandit. I hated to disappoint the Jarl and Farengar after they put so much trust into me with giving me this obviously pretty important task they won't give any random adventurer who happens to stumble into the Jarls throne room looking for fame.
Actually I wasn't looking for fame at all. Well, perhaps for adventure. And a bit wealth won't hurt too. But mostly I wanted and still want to get better. I want to learn and be a good mage. And this means to be competent enough to fight off some bandits if I have to. And obviously I wasn't.

So the mudcrabs had to suffer. They are perhaps not the best target for training magic at, but at least I felt a bit better after roasting some of them.

Tuesday, December 02, 2014

The Adventures of a Mage in Skyrim - Part 7

The Long Road Back To Whiterun

The woods west of Riften are as beautiful as they are dangerous. I came by a heavily guarded farm south of Lake Honrich, in sight of the city, just as a troll attacked the farmers. I hit it with my flame spells and the guards took it down with bow and arrows. This little episode should be a warning of what was waiting for me deeper in the forest.

I strayed a bit south off the road, looking for herbs to collect and deer to hunt, as suddenly the earth began to shake and the sound of a nearby battle did alarm me. Before I could realize what was going on, a Orc mage did land right before my feet. She was unconscious and just getting her senses back. But before I was able to help her I saw a giant running towards me, wielding its massive club. I turned and started to run, back to the road and towards the farm where I saw the guards just before.
I guess the giant spared the Orc's life because I seemed to have his full attention now. Every few steps I made on my run, I felt the earth shaking from the leaps the giant made to catch me. Almost out of breath I started to conjure flame atronarchs, just to see each getting smashed into bits by one hit with the giant's club. Somehow I made it alive to the guards and they ran to my help, or to defend the farm, but just lets assume it was their priority to rescue me!
I think conjuring the many atronarchs did weaken the giant more than I did expect since the giant did fall only after a comparably short fight. Curiously I started to examine the huge creature and looted what was useful to me. Amongst other things I found a Mammoth Tusk, which I picked up to bring it to Ysolda in Whiterun.
Despite their monstrous size, giants are surprisingly human-like in their appearance. They actually look like perversely overgrown humans with wiry and bony limbs and torso and a pale and distorted face. From my studies I knew that giant's toe was a pretty common alchemy ingredient, so I cut them off with my dwemer army knife. Giant's toe – unlike dragon's tongue, which is actually a flower – really is giant's toe and tastes a bit like goat cheese.

After this episode I went back to the place where the mage landed. I suspect she had an encounter with the giant's club or got somehow thrown away by it, so I expected her to have suffered quite a trauma. The spot she hit the ground was pretty easy to identify, since a shallow pond was just nearby, but no trace of the mage. She must have survived her fall. Quite an impressive display of orcish robustness.
A few minutes walk away I spotted a wooden stronghold. As I carefully approached it I saw my Orc mage again! She must have remembered me, because she was pretty friendly towards me, unlike her companion who clearly wanted me to bugger off as soon as possible.
It's really strange. An Orc mage seems to be one of the biggest oxymoron you could think of, but she was already the second I did encounter in Skyrim already! She actually looked more like a necromancer to me, according to her robe. But who am I to judge foreign cultures.
She told me the story of her clan. The Orcs in Skyrim – as far as they didn't live in the Nord settlements – were organized in clans living in remote forts out in the wild and usually don't tolerate outsiders.
As she told me why she made an exception with me, things began to get really weird: Her clan lost the favour of their god Malacath because of their weak chief, who wasn't able to defend their stronghold against the giants in the region. They lost already many men to the giants but their leader stayed away from the fights. So she asked me to help her clan getting its honour back and please Malacath by helping her performing a ritual. She just needed some troll fat and a daedra heart from me...
I promised them to keep their matter in mind and left, feeling the hopes and expectations of the Orc mage weighing quite heavily on me. How the hell do they all get the strange idea I might be the answer to their problems? I just barely survived a fight with an ordinary bandit leader and didn't at all feel like being some kind of tough adventurer, or even a hero.

Following the road further west I had a few encounters with bears and trolls before reaching the outskirts of the mountains which divide the south of Skyrim into the Falkreath and the Rift hold. I decided to leave Ivarstead aside and go directly into the mountains. I knew it was quite a risky decision, but I just wanted to return to a region more familiar to me. Ironic, isn't it? Helgen, the place where I almost got beheaded not long ago, suddenly became a symbol of hope for me.
The climate became colder the closer I came to the mountains and an icy wind from the Throat of the World blew snow into my face that it hurt like a thousand needles.
The sun began to set and I cursed myself for the decision not going to Ivarstead and instead following this damn mountain pass. It became very quickly dark and the wind became a nasty snow-storm. I had difficulties to see the path winding up between the cliffs. I prepared myself to fight off ice wolves or bears or trolls or whatever creatures might lurk behind each corner in this hell. Suddenly I saw a shack snug against the rocks. I must have cried in joy! I ran towards the shack as a pack of wolves came out of the dark, but they couldn't stop me.
I stepped into the shack where a Nord was sitting. After I made him clear I'm not representing a threat to him, he seemed rather peacefully. Except for rambling paranoid and suspecting me of being an imperial spy. But I think that simply happens to you when you are a hermit, living out in the mountains for too long.
After all though in a place like this neither of us could be picky about their company. I was worn and tired, and a terrible storm was going on outside. I think we both were simply glad not to be out in the wild that night.

I can't say I had a great sleep that night but the next morning the storm was gone and the pass looked so peaceful. As if it was a completely different place! I wanted to make use of the good weather and bid the hermit farewell.

A few corners further I hear the noises of a battle somewhere ahead of me. I carefully continued my path, ready to take cover any moment. I was lucky though. Lots of dead bodies of imperial legionnaires appeared ahead of me. Some Stormcloak soldiers were amongst them too, but by far the most were legionnaires. The road was actually scattered with dead imperial soldiers! I followed the trail of dead bodies and figured the battle must have dragged on over a pretty long distance. Were the imperials spread thin and therefore an easy target for the Stormcloaks? It appeared so. I eventually ran into the victorious Stormcloak soldiers. They weren't terribly many of them left and they mostly ignored me. I guess they were busy with treating their wounds and mourn the loss of their companions.

I arrived a the ruins of Helgen without further incident. Strangely The city's gates were intact and closed shut. This smelled dangerous. Did the imperials reoccupy the place? Or bandits? I decided not to try my luck and avoid the place. I made my way around the ruins until I could return on the road to Riverwood.
Coming back there was a bit like seeing an old friend again. The little, peaceful Riverwood! I said hello to Gerdur and Hod and did some trading before heading to Whiterun. I gathered a lot of herbs and other ingredients and I could really need some money and my stock of potions was pretty depleted too.

How good it was to see Whiterun again! The friendly and peaceful land, the warm climate of its hold. If you ever tried to cross a mountain pass in a snow-storm or got almost beaten to mash by a giant you really appreciate a place like this.
I spent a pretty good time there. My purse got filled nicely, I got a few useful things and simply enjoyed myself!
Oh and I got rid of that Mammoth Tusk I was carrying since my encounter with that giant. Ysolda was delighted to see it and told me a few tricks for bartering with shop-keepers. But next time I will think twice before I carry something unwieldy over a mountain pass.
I also went up to Whiterun's Castle, Dragons Reach, where I saw the Jarl's wizard, Farengar, again for some trading. He was surprised to see me return with empty hands and did remind me of getting them this Dragon-Stone thing from Bleak Falls Barrow. Ah well.

It wasn't too far away. You could see the mountain it was resting at from Dragon's Reach after all. And perhaps stepping down into a Nord ruin again would be interesting. Saarthal went pretty well too after all, so I decided to do him this favor.

Friday, November 21, 2014

The Adventures of a Mage in Skyrim - Part 6

A Journey To Riften – And Barely Surviving

As soon as I crossed the mountains I left the snow and grim cold of Eastmarch behind me. The landscape became welcoming and instead of the ever-present snowberries there were actually flowers blowing on the Roadside. After a short stop at Kynesgrove I continued my way south. The land changed yet again. Sheer endless rock formations, spotted with hot springs and the smell of sulphur everywhere dominated my first impressions of the Rift. I had no clear idea how the hold would actually look like, nor its capital, but somehow I expected a more hospitable place. I've must been spoiled by the placid Whiterun.
Nevertheless I began collecting herbs. Without walking away too far from the road of course.
My senses began to become more alert the deeper I went into this unknown land and soon I spotted a giant's camp just besides the road - I never came so close to them! It was quite a surreal view to see these huge humanoid creatures stroll between this alien landscape, tending their mammoths. I did my best to pass them as quickly as I could. This wasn't the worst idea to have: a smashed carriage with the corpses of several travellers showed me clearly that the danger of this place was very, very real.
They totally ignored me though and after a while the road became pretty steep again and mountains began to build up in the distance. I realized I must enter the region the Rift actually became its name from. The road started to wind its way upwards and it became pretty hard to spot what might wait for you around the next corner.
Suddenly I heard a deep and hoarse roar. A bear! It must been very close, but I wasn't unable to spot it yet. Then it suddenly appeared right before me in the middle of the road. I sent away my firebolts and tried to gain as much distance to is as possible and dodging the strikes of his claws. The oakflesh spell I have learned shortly before helped me a lot too. It just does what its name tells. Well not quite. It hardens your skin to protect yourself from physical attacks. Some master mages are said to be able to make their skins as hard and impenetrable as dragon scales.
I finally landed the fatal blow on the bear, but my victory came for a price. Despite my protection spell it was able to wound me quite a bit. At least that gave me the opportunity to practice restoration magic.
This episode shouldn't be the last encounter with the dangers of the Rift, soon after more fights followed. Mostly spiders and bears but also one or two trolls. My confidence grew and I began to develop pretty good strategies to fight them.
A little setback was the discovery of a roadside watchtower which must been ran over by some enemies just before I arrived. Dead bodies and blood everywhere. I found a letter in there with a warning of a Stormcloak attack which was expected to happen soon. It seems that the tower crew just opened the letter when the attack happened.

Eventually I came to a settlement. It looked so peacefully! Smoking chimneys, a campfire with some people sitting around cooking a meal and chicken walking around the place picking for food. A chat with the locals told me I was in the village Shor's Stone, a small mining settlement.
One person there I found quite remarkable: A young nord woman, Sylgja, who had a bad fall lately when she was working in the mine. She came from a miner's family and her parents were living west of Shor's Stone in another mining village. I promised her to send her mail to them, since she obviously wasn't able to do the journey by herself. I also learned that the mine was temporary closed because some frost spiders which began to nest in it. Being pretty confident from my first few adventures I told them I would take care of the matter.
Ironically Shore's Stone was pretty well protected with guards patrolling outside the mine. Why no-one of them bothered to put and end to the spiders was beyond my grasp. Perhaps the proud soldiers were afraid of spiders?
Anyway, Inside the mine was quite a mess. Immediately after I entered it a group of spiders attacked me, and I barely had time to conjure a flame atronarch to distract their attention from me. Thanks to a generous use of healing and magical potions, and to an anti-venom I made at the Mages College, I was able to turn the tide. The miners, and especially the local blacksmith, who is kind of spokesman and de-facto leader of village, were quite cheerful about my success.

After a bit of trading and equipping myself I continued my journey towards Riften. The landscape was now looking much more friendly. A pretty misleading impression as I soon found out.
Just as the village behind me came out if sight I spotted a fort in the distance, blocking the road right before me. I saw a number of people standing on its walls but flags or banners. So I assumed they were bandits, got myself ready to fight and pondered my chances against them. Still caught in the moment I almost didn't realize a second group of bandits to my right, storming down the slope straight towards me!
I turned back and sprinted back to Shor's Stone. No point in getting into such a mess, outnumbered four or five to one!
The guards came to my assistance and within moments a fight broke out. I did my best to support them with firebolts and a summoned flame atronarch, but as quickly the fighting started, as quickly did the guards end it and all bandits laying dead on the ground.

My second approach to the fort proved me right: it was indeed occupied with bandits. They started shooting arrows at me from a surprisingly long distance and I countered attacking them on the walls and as they stormed out of the fort by running zigzag and keeping distance to them while fireing spell after spell. It was quite a long, tiring fight with a lot of shots exchanged, but many going miss too. As my concentration started to fade I switched to the Staff of Jyrik Gauldurson, one of the artifacts I found at Saarthal, which proved to be very effective against my opponents.
After the last bandit was dead, I set my foot into the now quiet courtyard. I was loaded with adrenaline and very euphoric about my victory, so I ran up the stairs to the leader's quarters challenging her for a fight too.
I was very, very lucky I got out of this alive.
Upon entering the room I was attacked by two opponents. My atronarch and I took out the first pretty easily but the second did land some serious blows on me before I even realized what was going on. I turned to the door in panic, ran for my life but suddenly the world blacked out around me.

It all happened so fast... When I came to me I was barely able to move from pain. I was freezing to the bones and feeling every part of my body aching. My tunic was crusted with blood. I almost blacked out again when I tried to get at my feet. I tried to focus on a healing spell. I knew I needed immediate treatment.
After I was able to stabilize myself I cleaned my clothes as good as I could. Only then I realized they robbed most of my belongings – and over four thousand septims!. All they left me was the clothes I was wearing and the herbs I collected. Quite ironic: the things with the least value for them would prove to be most useful for me to restock my items.

The rest of my way to Riften was uneventful but nevertheless tough. My healing magic helped me a lot but I still felt sore and terribly exhaustet. I must have lost quite an amount of blood.
Riften itself was rather disappointing: a filthy, run down city gathered above a smelly canal. To make things worse the city guard tried to cheat some money from me by inventing a “visitor tax”. I really wasn't amused by that at all.
In the city itself I got almost instantly approached by some shady figures. One trying to intimidate me, the other trying to make me steal from a local store owner. A really awesome welcome.
One of the few bright spots was a warrior lady called Mjoll the Lioness who told me about her oath to cleanse the city from thieves and corruption. Bold lady. I hope she watches herself. Her friend Aerin seemed rather concerned about her.
I got myself in order again and took a bed at the Bee and the Barb. As I closed my eyes I promised myself I wont spent too much time in this damn city.
The next day I did investigate if any of the merchants bought items the bandits did steal from me and indeed the Dunmer at the marketplace had quite a number, which he bought this morning without having an idea where they came from. He wasn't too cooperative though and I couldn't afford the price he named to get them back. And frankly, I didn't even wanted to pay for what actually belongs to me, even if I had the money. Quite upset I rushed off.
I had more luck at the local alchemist though even if it was pretty hard to find his store. Unlike everyone else, he put his store down at the lower level near the canal. He must not really be much interested in customers. Anyway. He had some good stock and after I bought a few ingredients from him with the little money I had left, he allowed me to use his alchemy-lab.
It didn't took long and my purse was recovering again.
Riften wasn't going to be the love of my life, so much I could say already. Actually I had the strong urge to leave that cursed place as soon as possible. Still I headed to the local Castle to connect with the court wizard. That lady was a total mess too. I don't think she is able to think coherent enough to get anything done. She asked me to return some of her items she lost - all across Skyrim! I agreed. Hoping I would at least get a decent reward for the errand.
Leaving the Riften Castle I really had enough of the city and went outside of its walls to gather some herbs and to inquire where to go next.

I discovered a road leading to the west, to the city of Ivarstead and over the mountains to Helgen. I knew though that Helgen – or what was left from it - was most likely was still smouldering ruins. But Helgen is not far from Riverwood and Riverwood not far from Whiterun – familiar grounds!

Saturday, November 15, 2014

The Adventures of a Mage in Skyrim - Part 5

Windhelm

A look at the map told me that the next larger city in the area is the stronghold of the Stormcloak rebellion, Windhelm. It seemed to me being a pretty interesting destination, where I could learn more about the whole stormcloak-thing, perhaps even see their leader Ulfric again - after all we were at the same carriage bound to our executions! Also I wanted to make some coin with selling the potions I mixed.

The way from Winterhold to Windhelm was more or less uneventful, apart from the cold and wild beasts trying to kill me. Nothing new really! I tried to get access to one of these mysterious dwarven ruins (unsuccessful), had a stay at the Nightingale Inn (successful: earned myself a bed with playing the lute) and found a remote sawmill west of Windhelm.


Windhelm at night - at least the sky is colourful.


The city itself is already well visible from afar: A imposing block of massive and almost black stones. The whole place looks less like a capital but a giant, storm-battered ancient fortress. Not very welcoming really.
Inside the welcome wasn't too cheerful either. First thing I saw (apart from huge, crumbled stairs leading up from the entrance gate) was a group of locals taunting and ranting against the Dark Elves living in the city.
Wondering if that situation was typical for the city I went to the marketplace, talked with the locals and did trade a bit. People seem indeed mixed. Some did openly show pure hate against quite everything that isn't nord, others were more moderate and just want to live their lifes. Hermir, a woman working at the local forge, seemed to be quite enthusiastic to work so close to Ulfric. A life between being beheaded by his foes and enthusiastically adored by his follower: Quite a polarizing person!
I made a pretty decent sum from selling some of the things I found at Saarthal. I really felt life started to to turn to the better for me and making a living as mage was the way to go for me.
When visiting the local alchemist, a frail looking, old High Elf, he told me a story about a “White Phial” which magically replenish every fluid you put inside it. He said he also discovered already its most likely location, but his assistant wont let him go there. I guess he was right to do so since the old man looked far to weak to search for it by himself.
I offered to search for the phial for him, which he accepted. You should have seen the relief in his assistant's face when I left the shop instead of his proprietor!
The sun began to set slowly and I started looking for some accomodation. The Candlehearth Hall looked pretty welcoming when having a look inside I met a interesting you woman there called Susanna. We had a pretty pleasant, but rather short chat (she had to serve the guests) where she pointed me at the “New Gnisis Cornerclub” instead of taking a room here. Quite ironic, isn't it? Seems she doesn't shares the prejudices many Nord have about the Dark Elves. Bolt and impressive girl!
So I went there after a short stop at the local Dunmer pawnbroker, Revyn Sadri, who discretely asked me to return a stolen ring he found in his stock back to its legal owner Viola Giordano. I initially refused but what can I say? He did asked me to bring it back, not to steal it. So I agreed to break in her house and plant the ring where she can find it.
After playing some tunes for a bed at the Cornerclub I practised some magic and eventually dozed off to sleep.

The next morning saw me heading to the Palace of Kings where Ulfric resides. I was still pretty much put off from the sheer aggression towards the Dark Elves I saw the day before, but curiosity simply dragged me there. Being to Windhelm without visiting the Palace of Kings – no way! Also every Jarl who has at least a bit of self-respect does have a court wizard. So perhaps I could learn something new there.
The palace itself doesn't betrays its significance from outside. Its just as bleak and battered as the rest of the city, inside the throne-room however is as imposing as its suiting for a king.
Ulfric was busy as I entered. I overheard a conversation about the ongoing war. It seems that no side took the initiative yet.
Discretely I slipped through a door leading to the palace's chambers where I expected to find the wizard somewhere. Following narrow and barely lit corridors I felt like descending into a dungeon rather than making my way through the center of one of Skyrim's greatest powers.
Eventually a golden glow from the end of a corridor caught my attraction. It was the gloriously lit enchanting altar of Wuunferth the Unliving, as its owner introduced himself. And he was indeed a sinister person: a gaunt seemingly stone-old face, half covered with a untended grey beard. He greeted me reluctantly. It must have been quite obvious to him that I was a very, very green mage compared to him.
I did some trading with him, along some smalltalk. He didn't seemed to have a particularly high opinion on Ulfric. According to Wuunferth they both tolerated each other but also stayed out of each others way.

After this quite remarkable encounter I decided to do Nurelion his favour and went out of the city towards the west, where I expected to find the mysterious cave the White Phial was hidden.
The entrance of the cave looked totally unremarkable. No surprise the place laid untouched for so long time. Carefully I made my way through the icy burrows until I found stone stairs leading me to the destination of search.
Since Saarthal I got already a pretty good impression of what would await me in a nordic tomb and I proudly tell you that I handled myself pretty well. I watched every step I made, expecting traps around every corner and at every spot the light of the torches can't reach. In the recent time I developed quite the affinity for fire spells and they did serve me very well. The Draugrs were dangerous of course, especially in groups, but with my wits, a flame atronarch and firebolt magic I was able to deal with them.
As I reached the center chamber I found the casket of of the White Phial's creator, Curalmil put to eternal rest below a mysterious wall, which looked just like the one I did discover in Saarthal. And again I felt the strange tingle, I forgot about the Phial and headed up the stairs to the word-wall. But before my mind did turn totally to the writing waiting for me, the casket cracked open and Curalmil raised from the dead, attacking me. I dodged his attacks, hasted down the stairs and wrapped him in fire with all power my mind could mobilize. I burned his desiccated corpse till he collapsed before my feet.
Just when I came to my senses again after reading the magic word. I discovered a passage leading out. There must be the Phial! I thought and followed it into a room with a stony basin. I hesitated a few moments, then took out the mixture Nurelion gave me and poured it into the basin. Immediately another passage opened for me, granting access to the sought-after Phial.
My glorious return to Windhelm however wasn't at all as I did expect it. The Phial was cracked! I didn't even notice this in my excitement but indeed: it was clearly damaged. Nurelion was devastated, but at least ensured me that it couldn't been me. With my limited powers I couldn't even have scratched it. Nevertheless my reward wasn't too generous. The old Elf sent me away with five septims. I made more with selling the items I found in the ruins, so the adventure wasn't a total failure at least.
Next I went to Viola Giordano's house, to bring the stolen ring back in her possession. I saw her walking around the marketplace before, so it seemed to be the perfect moment for a discrete return consignment. Her house was in the Stone-Quarter, where the more affluent citizens of the city live. Since it was around midday and everyone was busy with doing their errands, the quarter was nicely empty. To my dissatisfaction I found the lock to her house pretty difficult to open. I broke quite a number of picks till I found the sweet spot and the door clicked open. I slipped in, planted the ring in a drawer and slipped out again in just a few seconds. Moments later I casually strolled down the streets, to tell Revyn the good news. I was feeling pretty satisfied and was enjoying myself and the surprisingly sunny day – how unusual for Windhelm!

I realized I made – despite the unsatisfying search for the White Phial – a good amount of money lately. Especially the alchemy really paid off. Being quite affluent – at least for my modest standards – I found I have earned myself a change in climate. The College of Winterhold was a great place – no doubt, but I wanted to see some more sunlight before returning there. So my next destination became the city of Riften, way down in the south of Skyrim.

Wednesday, November 05, 2014

The Adventures of a Mage in Skyrim - Part 4

The Mage's College & First Excursion


The destinaton of my hopes - the Mage's College of Winterhold.


The next day I went straight to the college. It was a massive building outside the town on a cliff high above the sea. Despite its size it was mostly obscured from my view by clouds and snow.
As I came closer one of the mages, who was hired there as some kind of arcane bouncer told me I wont be allowed to enter the college, unless I show her that I am actually skilled in magic and not only want to enter the place to cause trouble.
I passed the test, which consisted of hitting a seal in the ground with a spell she taught me, and was granted access to the Mages College of Winterhold. She lead me over a narrow and partly crumbled stone bridge and up some stairs, till the College gates eventually opened before me.

At first I was surprised that they don't charge me any fee for being enrolled there, but I soon learned that everything else, training and learning resources did cost good coin. Nevertheless I was over the moon! There I was, Susan the nobody, now aspiring mage in the famous Mages College. How proud I was when I was shown my room in the Hall of Attainment. A little downside is however that none of the student's rooms had a door – and on that note: at least the same applied for the quarters of the mages in the Hall of Countenance too.
Just as I arrived in the Hell of Elements, where the lectures are held, one of the mages – Tolfdir - started with his today's lesson. I joined and he promptly used me as an example for using a ward spell to block a magic attack. Quite an introduction!
After finishing our lesson he told us to meet him at Saarthal for an excursion to have some practical experience. Then I had a chat with my fellow students, a pretty cute Dark Elven girl with the name Brelyna, a Nord (who seemed a bit easy to upset) and a Khajiit who hardly had any topic other than how to become more powerful.
I had a look at the library then. An old and unfriendly Orc is the librarian there. You should think there is no worse position to put an Orc into. But he actually watches over his books like a hell hound. I glanced over a note he had at his desk about a forbidden bookshelf, but looking at the Orc I found it a good way to postpone my inquiries there. No need to get into trouble at my very first day here already.

Before heading Saarthal I quickly returned to my room and picked up all the herbs they placed there for my research. Some of them I had never seen before. On my way to find an alchemy lab I talked with some of the college mages, who seemed to be just a colourful bunch as the students are. As I found the lab, I picked up an alembic which didn't looked as it belongs there. I will have to find out who's it is. Perhaps someone did forget it there.

Being somehow familiar with the terrain, thanks to my rather awkward odyssey to the college, I found the way to Saarthal pretty easily. To my surprise the place was pretty well prepared, with scaffolds and ladders everywhere. Tolfir and the others were already there and together we entered the site.
Inside the ruins looked quite like a mining project. Scaffolding, crates with excavation supplies and pickaxes everywhere. I picked one up, just in case they want us to dig. Tolfdir gave each of us orders where to search for magic artefacts. And indeed it didnt took long until I found a few magic rings and eventually an amulet hanging from some relief on the wall.
The moment I took it a gate closed shut behind me and I was trapped. Its not hard to imagine how stupid I felt: locked in by some ancient trap mechanism on my very first trip for the college. How embarrassing. Tolfdir though stayed very calm and told me to try a few things with the wall where I got the amulet from. And indeed after applying magic on it, the wall crumbled and collapsed into pieces, revealing a passage.
Before entering it he told me to be careful – and how right he was. The secret passage I found did lead to a yet undiscovered part of the ruins. After Tolfdir was able to join me we made our way together deeper into the unknown.
Suddenly something strange happened, the air began to glow Tolfdir appeared like frozen in time. A man appeared before me and told me he is from the Psijic order. He warned me that our actions – my actions – are being watched and that I have the power to prevent some kind of disaster. The man disappeared as quickly as he materialized. I told my guide about what happened, but he had no memory to the event at all.
Quite a bit shaken we continued our way. It didn't took long until some coffins crumbled open and the guards of the ruins, ancient mummified warriors, called Draugr, came to life, trying to kill us. The magic which binds the spirits of these long-dead nords to their dried and rotten corpses so much time after their deaths is really remarkable. Just as remarkable as their fighting skills. The higher-ranking of these Draugr gave us quite a hard time.
At some point we got separated again and I went ahead without the advice and skill of my mentor. I was able to activate a secret mechanism opening me the entrance to just another secret chamber where even harder fights did await me. Eventually Tolfdir joined me again and together we reached the central chamber, where a strange glowing globe was floating above the ground.
Distracted by our discovery Tolfdir didn't spot the body raising from its throne, where it was sitting and guarding the orb for perhaps many centuries.
Immediately I got into a fight for life and death. The undead was extremely powerful and its magic sucked the life out of my body almost faster than I could restore it with my potions. I remembered the flame atronarch spell I was taught earlier and this saved my life. The Draugr turned to its new opponent and together we sent firebolt after firebolt at it. Tolfdir eventually noticed the fight which was going on and joined in. I took its staff as souvenir. Later I found an inscription on it telling me that the staff belonged to a Jyrik Gauldurson. Eventually my toughest opponent yet got a name.
Also, when further exploring the chamber I discovered a passage leading me to a mysterious, U-shaped piece of wall. I felt a strange tingle which got stronger and stronger the closer I came to it. There was a writing, engraved into the wall, which started to glow in a cold blueish colour. I couldn't read it but it seemed to be of some great importance.
When I was in reach of it I could hardly take my eyes off from it and suddenly all the world around me passed out, only leaving the glowing word of a strange language, which literally engraved itself into my mind.
I must have came to me again after just a few moments. No-one was searching for me and Tolfdir was still busy with examining the orb. I still felt a bit dizzy as I stepped back from the now dark and lifeless wall. There was no trace left of my strange experience. Just that one word was still catching my eye at the instant I looked at the wall.

After this unexpected outcome of a rather mundane excavation trip I was assigned to head back to the college at once and reporting to the Arch Mage, what I did in an instant.


Return to the College - soon a very familiar place for me.


Back at the College Arch Mage Savos Aren was at first not really amused to see me returning in haste from Saarthal. Obviously there have been incidents with, or - to be more precise – incinerations of students on this kind of excursions before. At least he did expect me to bring him news of that kind when he say me rushing into his room.
I told him what actually happened and he dismissed me, heading to the excavation site personally. One of the college mages then warned me about telling anything to Ancano, a Thalmor agent and officially “adviser” of the Arch Mage. There were obviously more politics going on behind the scenes than the average student would guess.

Pesky politics aside, I really appreciated the rather easy-going approach of the College. They have plenty of resources for you at hand, very skilled teachers but their rules aren't too strict. Maybe the finding of that mysterious orb in Saarthal mixed up their curriculum a little, who knows.
Anyway I enjoyed my first stay there and learned a lot. Finally I was at a place where I felt right and where I could use my talents.

After spending some time learning new spells, experimenting with alchemy, practising conjurations and dabbling with schools of magic which were new to me, I found it was time to test my newly learned skills in the wild.

Wednesday, October 29, 2014

Here are the Halloween-Tunes you have ordered

Since Halloween is getting creepily closer, I was digging up some of my old Gothic-albums. Literally digging: Some, which I haven't played for years, were buried under meters of dust!

For example Lacrimosa. I totally forgot how good they are:








A bit Untoten:







Christian Death - yay Rozz Williams!







Bauhaus - not only great architects!








Wojciech Kilar, Dracula's favorite composer:




And - last but not least - Queen Adreena!





Happy Halloween!

Tuesday, October 28, 2014

The Adventures of a Mage in Skyrim - Part 3

The Path Of The Mage

Waking up early next morning I started my journey by taking the road to the north, passing the northern watchtower and the farms (always looking for herbs to gather and – yes I admit: wildlife to hunt). At first my journey went pretty uneventful. I enjoyed travelling in the safety of the local guards but soon I left the last guard behind me I began to be more cautious. If the recent days have taught me one thing, then that death may wait for you around every corner here.


Entering the mountains.


The further I got northwards and closer to the mountains the colder became the weather. A few times I saw the huge fires the giants make in the distance. But I stayed on the road, in relative safety as I assumed. I also kept away from any ruin or cave entrance, because I was really in no condition to challenge a group of bandits or whatever else might hide in there.
Despite my safety precautions I suddenly had the odd feeling I was stalked at. And indeed just moments after I saw a thick splash landing just next to me. A spider was attacking me! I immediately started dodging and firing bolts at it but both my dodging and the agility of the spider made it hard for me to land a hit. The beast shortened its distance to me surprisingly fast, trying to attack me with its big, poisoned fangs. That was my chance: being so close there was hardly a possibility to miss it, so I kept sending firebolts against it, while healing my wounds with my other hand. It was a pretty close call but after all the spider was dead at my feet. I gathered some of its venom and then continued my journey.
Not long after this unpleasant encounter, I had another opponent taking his chance against me. It was an Argonian I think, dressed in a strange dark armour I have never seen before. He was wielding two daggers, not hesitating to attack me at all. It was in fact easier to kill him than the spider. He must have been a beginner just like me. After examining his body I was shocked though: there was an assassination note by the Dark Brotherhood itself! The letter showed clearly my name and was signed by some Astrid.
I can't say this made me feel safer. I must have woken the attention of somebody. But who? The imperials? No, they have their own spies. And why should they bother about some nameless escapee who had absolutely no significance for them until a dragon just happened to reappear after thousands of years, allowing her to escape the headsman?
This didn't made sense to me after all. I had to be prepared if another one tries where this murderer failed. And I had to find out why I was so important for them. The latter seemed to be the more difficult thing actually. I had no idea what fate or gods or whatever had waiting for me.


Beginning to ask myself if the journey was that a good idea.


My walk seemed endless and the road to Winterhold got more and more snowy and the landscape to the left and right showed no trace of civilization at all. I was totally on my own. With the little skills and equipment I got so far. I became angry about myself for getting me into all this. Ambitions are nice, but were they worth it being killed by some beast or assassin, or freezing to death in a snowy nowhere?
I don't know how or why, but I just carried on. Even if the path did lead me into the mountains. Stubbornly following this silly marking somebody I knew for just a few moments did draw on my map in far away Whiterun. The air became thin and the sky above me was as clear as crystal and endlessly blue. I felt I must have been above the clouds already and my path just kept on leading me into the unknown. A few wolves attacking me here and there showed me at least that I wasn't the only creature alive out there. And they gave me the opportunity to train my skills, even if that wasn't really something I cared much at this time. I just wanted to survive.

After wandering through this stony and snowy desert for far too long I suddenly saw a gigantic human silhouette appearing in the distance. The wind blew snow in my face so I couldn't get a clear view at it until I came closer. It was too large for a giant, and it didn't move. Approaching the figure I realized it was a huge statue. It did wear a long tunic like dress, holding the sun and crescent in her hands. I recognized it suddenly: It was Azura, the Daedric Prince and goddess of the Dark Elves. The statue was standing on top of a mountain, with steps leading up to it.
My heart jumped in relief. Perhaps there were pilgrims – and pilgrims mean safety and perhaps some warm drink or food!


I suddenly saw a gigantic human silhouette in the distance.


And indeed, at the feet of the statue, high above the surrounding mountain peaks there were two people. One turned out to be a pilgrim, the other was an old Dunmer lady who pledged to tend the shrine and told me she did see my coming already years ago.
Saying I was perplex to hear this is an understatement. How could she know? How could Azura know? I didn't even know I was coming here before I actually saw the statue itself!
Anyway. The Dark Elf lady told my with some regret that she did wait all the years to give me the task to retrieve an artifact for her Goddess some mage has stolen from her long ago: The Star of Azura. As I gathered the star is some kind of soulgem, which can unlike the usual ones, almost indefinitely reused. The mage wanted to use the special properties of the star to become immortal and is hiding now “in a fortress endangered by water”.
Still pretty confused and exhausted I told the lady to keep my eyes open for the star. Later the old Dunmer showed me the right direction to the Mages College and bid me farewell. When walking down the steps of the shrine I began to realize this all might be a much bigger thing than I would have ever thought: Assassination attempts, Daedric Princes foreseeing my appearance, a dragon interrupting my execution... quite a start into my new life, wasn't it?

Exhausted I entered the gorge leading me to the town of Winterhold. I had no idea what would await me but at least the landscape looked roughly like the priest of Azura did describe. And indeed: suddenly thatched roofs began to appear in the distance and after walking down a slope I was in the middle of – one of the most miserable places I have ever seen.
Winterhold, the city of the famous Mages College wasn't more than a handful frozen houses dotted along a windy and very empty road. To say I was disappointed would be about as understating as saying it was rather chilly up in the mountains.
It didn't took long till I found the town's inn, which did greet me at least with some warmth and a few friendly words by its keeper. They obviously didn't get awfully many visitors.
After some inquiries I got indeed confirmed that this is the famous Winterhold and that there is indeed a Mages College. The city however fell onto hard times. Or to be precise: most of the city fell into the ocean after a flood-wave from Morrowind hit the shoreline caused by the eruption of the Red Mountain many decades ago. Only the College remained unharmed, which lead to accusations it was the evildoing of the mages there which caused the city's downfall.
After hearing this I wasn't really surprised anymore that mages have such a bad reputation in Skyrim. And I was going to become one of them?

I might have been in doubt for a moment, but after all – what other chance did I had? I came so far, wandered through snow and mountains, fought beasts and a assassin just to give up and go back now? Back where to? There was nothing I could return to and who knows if I would have survived the way back to Whiterun at all. And even if I would: what should I have done there? Going on and trying to eke out a living as I did before the whole getting-caught-by-the-legion-and-getting-almost-beheaded-thing started?
No way. There was no turning back. If they want to hate you for being a mage, then at least be a damn good one.

I suddenly felt pretty lighthearted and offered the innkeeper to cheer folks up a bit with some songs. Which he accepted. So I earned me a bed for the night. And a few septims pocket money too. They weren't so happy about me practising magic though. Especially summoning fire atronarchs in your room isn't really something the average Nord cheers about. Even if it warmed up the place pretty nicely.