Long ago on the planet Matra, a vast empire existed that spread from one side of the planet to the other. The empire existed on firm rule claiming land by force and assigning governors to each area. The Empire continued in a stable form like this for quite some time, but tensions slowly started developing between the governors, while unable to declare war against each other they still began preparing in secret developing advanced weapons and conducting espionage. However while this cold war was brewing another group started to appear, The Akata a group of anarchists who deemed a unified Empire was weakening everyone and the governors where useless and needed to be removed. In order to shake up the Empire into something more desirable they formulated a plan to use the Internet to spread their message and to cause unrest in one of the regions with small rebel strikes, they then hacked into the Imperial network and use it to fake the launch of nuclear missiles against the insurgents, meaning that during the chaos they could rise up in key locations and take over with little resistance as everyone was distracted by coming nuclear winter and to point out how low the empire had become. The first part of the plan worked just fine, even managing to lock the Empire out of the nuclear launch procedure removing the threat of strikes when it had been realised the crisis was faked. However it turns out most of the Governors had assigned automated safeguards, with the broadcast of a fake missile launch several missiles where launched automatically in retaliation from some of the more aggressive safeguards, this trigged more as real launches where detected and with everyone locked out the network, it used all it could to destroy and counter it's self. Most of the civilization was wiped away leaving a few pockets of survivors desperately fighting each other and the blasted landscape. It would take many centuries to get back to the same level of technology and society that had taken days to be destroyed. Yet during all this a secret project had been awoken, several sleeper colony ships had been developed in secret, full of cryogenically preserved people. Each one had a destination within the solar system and most occupied with willingly picked participants, but some where being used to remove prisoners from the population or less willing people chosen for important tasks and basic labour later on. With the launch of the first nukes a few launched, the ones set up in case of this very situation in the hopes some would survive on other planets. Within a few days they had all launched regardless of situation, now the starts of new colonies had been thrown into space. Now millennia on the various colonies have made contact and trade has started, each unique and brimming with life.
Sunday, December 28, 2014
A New Setting
This is the start of a new setting I am building. I will be adding more and more to the setting as I go.
Long ago on the planet Matra, a vast empire existed that spread from one side of the planet to the other. The empire existed on firm rule claiming land by force and assigning governors to each area. The Empire continued in a stable form like this for quite some time, but tensions slowly started developing between the governors, while unable to declare war against each other they still began preparing in secret developing advanced weapons and conducting espionage. However while this cold war was brewing another group started to appear, The Akata a group of anarchists who deemed a unified Empire was weakening everyone and the governors where useless and needed to be removed. In order to shake up the Empire into something more desirable they formulated a plan to use the Internet to spread their message and to cause unrest in one of the regions with small rebel strikes, they then hacked into the Imperial network and use it to fake the launch of nuclear missiles against the insurgents, meaning that during the chaos they could rise up in key locations and take over with little resistance as everyone was distracted by coming nuclear winter and to point out how low the empire had become. The first part of the plan worked just fine, even managing to lock the Empire out of the nuclear launch procedure removing the threat of strikes when it had been realised the crisis was faked. However it turns out most of the Governors had assigned automated safeguards, with the broadcast of a fake missile launch several missiles where launched automatically in retaliation from some of the more aggressive safeguards, this trigged more as real launches where detected and with everyone locked out the network, it used all it could to destroy and counter it's self. Most of the civilization was wiped away leaving a few pockets of survivors desperately fighting each other and the blasted landscape. It would take many centuries to get back to the same level of technology and society that had taken days to be destroyed. Yet during all this a secret project had been awoken, several sleeper colony ships had been developed in secret, full of cryogenically preserved people. Each one had a destination within the solar system and most occupied with willingly picked participants, but some where being used to remove prisoners from the population or less willing people chosen for important tasks and basic labour later on. With the launch of the first nukes a few launched, the ones set up in case of this very situation in the hopes some would survive on other planets. Within a few days they had all launched regardless of situation, now the starts of new colonies had been thrown into space. Now millennia on the various colonies have made contact and trade has started, each unique and brimming with life.
Long ago on the planet Matra, a vast empire existed that spread from one side of the planet to the other. The empire existed on firm rule claiming land by force and assigning governors to each area. The Empire continued in a stable form like this for quite some time, but tensions slowly started developing between the governors, while unable to declare war against each other they still began preparing in secret developing advanced weapons and conducting espionage. However while this cold war was brewing another group started to appear, The Akata a group of anarchists who deemed a unified Empire was weakening everyone and the governors where useless and needed to be removed. In order to shake up the Empire into something more desirable they formulated a plan to use the Internet to spread their message and to cause unrest in one of the regions with small rebel strikes, they then hacked into the Imperial network and use it to fake the launch of nuclear missiles against the insurgents, meaning that during the chaos they could rise up in key locations and take over with little resistance as everyone was distracted by coming nuclear winter and to point out how low the empire had become. The first part of the plan worked just fine, even managing to lock the Empire out of the nuclear launch procedure removing the threat of strikes when it had been realised the crisis was faked. However it turns out most of the Governors had assigned automated safeguards, with the broadcast of a fake missile launch several missiles where launched automatically in retaliation from some of the more aggressive safeguards, this trigged more as real launches where detected and with everyone locked out the network, it used all it could to destroy and counter it's self. Most of the civilization was wiped away leaving a few pockets of survivors desperately fighting each other and the blasted landscape. It would take many centuries to get back to the same level of technology and society that had taken days to be destroyed. Yet during all this a secret project had been awoken, several sleeper colony ships had been developed in secret, full of cryogenically preserved people. Each one had a destination within the solar system and most occupied with willingly picked participants, but some where being used to remove prisoners from the population or less willing people chosen for important tasks and basic labour later on. With the launch of the first nukes a few launched, the ones set up in case of this very situation in the hopes some would survive on other planets. Within a few days they had all launched regardless of situation, now the starts of new colonies had been thrown into space. Now millennia on the various colonies have made contact and trade has started, each unique and brimming with life.
Thursday, December 25, 2014
The Adventures of a Mage in Skyrim - Part 9
More
Lessons To Learn
| Unsolved business: The view at Bleak Falls Barrow form a safe distance |
Following
the White River up to its origin, I reached Lake Ilinalta and
continued wandering along its shore. I even found a half-sunken
fortress, which would fit to the description the old Dark Elf at the
Shrine of Azura gave me, but after my recent defeat I found its a
better idea to stay out of trouble for now and to get better before
trying something silly again.
There
is a short chain of mountains north of the lake. I followed them to
the west and then turned north, finding myself on the road to
Whiterun again. I didn't wanted to return there with empty hands. So
I decided to take the road to the city of Morthal, north-west of
Whiterun instead.
When
passing fort Greymoor, a large stronghold occupied by bandits, I met
two imperial battlemages which seemed rather friendly. They were both
not too happy with the presence of bandits so close at a frequented
road, so we attacked them together.
The
battlemages were bold. They stormed into the castle, while I was
still busy with dodging arrows. The resulting fight though didn't
took too long and soon the two wizards were laying dead in the
courtyard. I was next. The bandits stormed out of the fort and I did
the best I could do in that moment: I ran for my life!
I
knew if I wanted to survive this my only chance was to reach the
Western Watchtower where a number of Whiterun's guards was posted to
defend the city from dragons. But it was so terribly far away! I lost
my breath and turned around if they were still following me. They
did! And they were way too close! Quickly I sent an atronarch against
them and took one of my scarce stamina potions to be able to continue
running. While desperately trying to reach the tower I ran past three
Redguards, two of them men in their traditional clothing. They were
busy with discussing something and as I tried to warn them from the
bandits running after me they totally ignored me!
Finally
I reached the tower and alarmed the guards. They rushed off to attack
the bandits, while I took shelter in the watchtower to heal my
wounds. As soon I felt able to fight again rushed to the top of tower
to assist the guards. Together we took them down without further loss
of life. Their arrows though were well aimed and pretty effective.
This
really wasn't my most glorious hour: Two imperial battlemages dead,
the two Redguards too, and me again just barely able to save my own
life!
At
least the Redguard woman was unarmed, though looking pretty
disturbed. I searched the bandits for their belongings and then left
this embarrassment behind me. I'm sure the guards weren't too
impressed of that silly novice-mage who tried to play hero.
The
rest of my journey to Morthal went rather uneventful at least. As the
city itself is. Its at a rather peculiar location though: To the west
and north lies a great swamp which expands almost till Skyrim's
capitol Solitude and in the west nothing but snow and mountains. I
found Morthal isn't a too cozy place to stay. Also the recent events
did shake my self-confidence quite a bit. Time to return to the
College and get more seriously into magic. No carriage or boat was
departing from Morthal so I had to do the journey back to Winterhold
by myself again. I did inquire for the best way and got pointed
towards Dawnstar in the north-east and then just follow the
shoreline.
After
a stop at the local alchemy store, the Thaumaturgist's Hut, where I
did my usual mix and trade, I went to the local Inn (with the name
Moorside Inn, suiting, isn't it?) and stayed there over night. The
next morning I departed towards Dawnstar.
The
road leading out of Morthal soon became very inhospitable. It was
slippery from the freshly fallen snow and the temperature did drop
the nearer I came to the mountains it was leading along.
After
a while I saw smoke rising up in the distance and soon a thatched
roof too. As I came closer I identified the place as miner's colony.
A talk with the locals identified the Colony as Stonehills and the
mine as Rockwallow Mine. Suiting names I guess.
There
wasn't much an aspiring mage could do. No spiders in this mine, as
its leader Gestur assured me. But I could deliver a message for them
to their owner, Thane Bryling in Solitiude. Pactur, who seemed to be
responsible for the mine's paperwork was quite frightened of her and
didn't stop warning me of her bad temper!
Not
far east from the mine I got attacked by a group of bandits. Again
pretty resistant guys who made me quite some trouble. With the
assistance of the mine's guard I got rid of them though.
After
this event I did only encounter some occasional spider, but nothing
serious anymore, till I arrived at Dawnstar.
My
first impression of Dawnstar was that it looked like a horseshoe with
its houses cluttered around the small bay of its harbor. Apart from
this my first impression the city wasn't too remarkable either. Like
Morthal it didn't even had city walls!
I
had a walk around town, talked with some locals, got orientation and
visited the stores before heading to Windpeak inn, to warm myself and
get a bed for the night.
The
final leg of my Journey to Winterhold did lead me to at least halfway
familiar terrain. This time I was better prepared for the climate way
up in the north though. So it wasn't as disastrous as the first time
I went to the College.
Well,
not disastrous, but not without its perils too. Especially when
travelling along the shore. I will have to “thank” that guy in
Dawnstar who gave me that advice next time I go there.
I've
never seen a snow bear before and it just turned at me after it
finished killing one of these giant semi-aquatic beasts the locals
call horker. And again Skyrim saw me running for my life. Luckily I
had enough stamina potions and after a few risky leaps from ice-sheet
to ice-sheet, I found myself in safety again.
| A familar view - the college can't be far away. |
My
dear reader might sense some sarcasm in my report. I can assure you
your impression isn't wrong. At this point I was quite upset about
myself running into one disaster after the other.
When
finally arriving at the College I made up my mind: I had so much to
learn still before I could call myself an at least acceptable mage.
I
entered my room the Hall of Attainment and fell on my bed, instantly
drifting off into sleep.
The
next day I found my fellow students busily practising magic. I felt a
bit bad just having ran off to play the great adventurer while they
stayed here hitting the spellbooks. At least, I guess, my journey
falls under the category “practical experience”. And hey –
after all I found the legendary White Phial! Well, it was broken –
but that wasn't my fault! And well, I admit, its not like I ever
heard of this artifact before Nurelion pointed my nose at it, but
still: I found the White Phial! That sounds nevertheless pretty good,
doesn't it?
I
wanted to tell Brelyna about my adventures. She is after all the one
in the College I get along best, but I found her pretty occupied with
her magical experiments. Also I didn't wanted to boast too much.
After all it was me who found that magical orb at Saarthal, where she
found nothing but dust.
To
do her a favor I agreed in helping her with her latest experiment: a
new spell she developed. I had no idea what was supposed to do, but I
was sure it wasn't something harmful.
And
indeed. The magical effect wasn't harmful. Just very annoying. It
made me turn green!
I
spent the rest of the day in my room waiting for the effect to wear
off, which took way too long. At least it did entertain the people
who walked by and gave them a nice and funny story about novice
students, which I'm sure would make them laugh for weeks to come...
Later
J'zargo approached me with helping him testing a spell he created too
– which I more or less politely refused.
I'm
sitting now at my desk in the College and look through the write-up
of my adventures in Skyrim so far. It became already quite a story! I
will try to keep my diary up-to-date and write it as my time allows
me. I also want it to be a report of my progress in becoming a mage.
I hope one day when I mastered the arcane arts, I will look at these
lines with a smile and remember the good old times.
Friday, December 12, 2014
The Adventures of a Mage in Skyrim - Part 8
Bleak
Falls Barrow
| Passing the Watchtower. |
I
followed the road back to Riverwood, then took the path up the
mountains and followed it until I came to its snowy top. In the
distance I spotted a pretty derelict watchtower and as I came closer
two bandits guarding it. I took them out pretty easily with my
fire-bolts and continued my journey.
Rolof
showed me Bleak Falls Barrow the day we esecaped from Helgen. It was
a pretty large and scary looking ruin complex looking down at us
while we were on the road to Riverwood. My first impression proved to
be quite right. It was also a pretty large and scary looking place
when standing right before it. Massive stone stairs were leading up a
platform, surrounded by massive arches and pillars pointing high in
the sky.
Just
before I did set a foot on the first step I realized I wasn't alone.
Arrows were darting left and right and I rushed to take cover.
My
opponents weren't too hard to defeat actually, just being outnumbered
and not seeing where the arrows came from they did shoot at me made
it all a bit pesky but eventually I gained safely access to the ruin.
There
were two more bandits in the wide entrance hall, then I headed down a
corridor leading deeper into the ruins. I did pretty well and
progressed nicely until I ran into an opponent who seemed have some
kind of protection against my spells. Or was just more resistant than
the others. Anyway. My spells didnt do him much harm, contrary to his
sword which almost broke through my protection spell. I realized
quickly that I don't stand a chance against him, turned away and ran
off before it could become really nasty.
| Bleak Falls Barrow. |
Outside
again I collapsed into the snow, thanking the heavens that he didn't
follow me outside. Weary and hurt I made my way down the mountain
again. With empty hands, but at least alive.
After
I recovered I began to stroll along the White River, harvesting herbs
and the occasional mudcrab, while I did scold myself for not being
able to overcome that bandit. I hated to disappoint the Jarl and
Farengar after they put so much trust into me with giving me this
obviously pretty important task they won't give any random adventurer
who happens to stumble into the Jarls throne room looking for fame.
Actually
I wasn't looking for fame at all. Well, perhaps for adventure. And a
bit wealth won't hurt too. But mostly I wanted and still want to get
better. I want to learn and be a good mage. And this means to be
competent enough to fight off some bandits if I have to. And
obviously I wasn't.
So
the mudcrabs had to suffer. They are perhaps not the best target for
training magic at, but at least I felt a bit better after roasting
some of them.
Tuesday, December 02, 2014
The Adventures of a Mage in Skyrim - Part 7
The
Long Road Back To Whiterun
The
woods west of Riften are as beautiful as they are dangerous. I came
by a heavily guarded farm south of Lake Honrich, in sight of the
city, just as a troll attacked the farmers. I hit it with my flame
spells and the guards took it down with bow and arrows. This little
episode should be a warning of what was waiting for me deeper in the
forest.
I
strayed a bit south off the road, looking for herbs to collect and
deer to hunt, as suddenly the earth began to shake and the sound of a
nearby battle did alarm me. Before I could realize what was going on,
a Orc mage did land right before my feet. She was unconscious and
just getting her senses back. But before I was able to help her I saw
a giant running towards me, wielding its massive club. I turned and
started to run, back to the road and towards the farm where I saw the
guards just before.
I
guess the giant spared the Orc's life because I seemed to have his
full attention now. Every few steps I made on my run, I felt the
earth shaking from the leaps the giant made to catch me. Almost out
of breath I started to conjure flame atronarchs, just to see each
getting smashed into bits by one hit with the giant's club. Somehow I
made it alive to the guards and they ran to my help, or to defend the
farm, but just lets assume it was their priority to rescue me!
I
think conjuring the many atronarchs did weaken the giant more than I
did expect since the giant did fall only after a comparably short
fight. Curiously I started to examine the huge creature and looted
what was useful to me. Amongst other things I found a Mammoth Tusk,
which I picked up to bring it to Ysolda in Whiterun.
Despite
their monstrous size, giants are surprisingly human-like in their
appearance. They actually look like perversely overgrown humans with
wiry and bony limbs and torso and a pale and distorted face. From my
studies I knew that giant's toe was a pretty common alchemy
ingredient, so I cut them off with my dwemer army knife. Giant's toe
– unlike dragon's tongue, which is actually a flower – really is
giant's toe and tastes a bit like goat cheese.
After
this episode I went back to the place where the mage landed. I
suspect she had an encounter with the giant's club or got somehow
thrown away by it, so I expected her to have suffered quite a trauma.
The spot she hit the ground was pretty easy to identify, since a
shallow pond was just nearby, but no trace of the mage. She must have
survived her fall. Quite an impressive display of orcish robustness.
A
few minutes walk away I spotted a wooden stronghold. As I carefully
approached it I saw my Orc mage again! She must have remembered me,
because she was pretty friendly towards me, unlike her companion who
clearly wanted me to bugger off as soon as possible.
It's
really strange. An Orc mage seems to be one of the biggest oxymoron
you could think of, but she was already the second I did encounter in
Skyrim already! She actually looked more like a necromancer to me,
according to her robe. But who am I to judge foreign cultures.
She
told me the story of her clan. The Orcs in Skyrim – as far as they
didn't live in the Nord settlements – were organized in clans
living in remote forts out in the wild and usually don't tolerate
outsiders.
As
she told me why she made an exception with me, things began to get
really weird: Her clan lost the favour of their god Malacath because
of their weak chief, who wasn't able to defend their stronghold
against the giants in the region. They lost already many men to the
giants but their leader stayed away from the fights. So she asked me
to help her clan getting its honour back and please Malacath by
helping her performing a ritual. She just needed some troll fat and a
daedra heart from me...
I
promised them to keep their matter in mind and left, feeling the
hopes and expectations of the Orc mage weighing quite heavily on me.
How the hell do they all get the strange idea I might be the answer
to their problems? I just barely survived a fight with an ordinary
bandit leader and didn't at all feel like being some kind of tough
adventurer, or even a hero.
Following
the road further west I had a few encounters with bears and trolls
before reaching the outskirts of the mountains which divide the south
of Skyrim into the Falkreath and the Rift hold. I decided to leave
Ivarstead aside and go directly into the mountains. I knew it was
quite a risky decision, but I just wanted to return to a region more
familiar to me. Ironic, isn't it? Helgen, the place where I almost
got beheaded not long ago, suddenly became a symbol of hope for me.
The
climate became colder the closer I came to the mountains and an icy
wind from the Throat of the World blew snow into my face that it hurt
like a thousand needles.
The
sun began to set and I cursed myself for the decision not going to
Ivarstead and instead following this damn mountain pass. It became
very quickly dark and the wind became a nasty snow-storm. I had
difficulties to see the path winding up between the cliffs. I
prepared myself to fight off ice wolves or bears or trolls or
whatever creatures might lurk behind each corner in this hell.
Suddenly I saw a shack snug against the rocks. I must have cried in
joy! I ran towards the shack as a pack of wolves came out of the
dark, but they couldn't stop me.
I
stepped into the shack where a Nord was sitting. After I made him
clear I'm not representing a threat to him, he seemed rather
peacefully. Except for rambling paranoid and suspecting me of being
an imperial spy. But I think that simply happens to you when you are
a hermit, living out in the mountains for too long.
After
all though in a place like this neither of us could be picky about
their company. I was worn and tired, and a terrible storm was going
on outside. I think we both were simply glad not to be out in the
wild that night.
I can't say I had a great sleep that night but the next morning the storm was gone and the pass looked so peaceful. As if it was a completely different place! I wanted to make use of the good weather and bid the hermit farewell.
A
few corners further I hear the noises of a battle somewhere ahead of
me. I carefully continued my path, ready to take cover any moment. I
was lucky though. Lots of dead bodies of imperial legionnaires
appeared ahead of me. Some Stormcloak soldiers were amongst them too,
but by far the most were legionnaires. The road was actually
scattered with dead imperial soldiers! I followed the trail of dead
bodies and figured the battle must have dragged on over a pretty long
distance. Were the imperials spread thin and therefore an easy target
for the Stormcloaks? It appeared so. I eventually ran into the
victorious Stormcloak soldiers. They weren't terribly many of them
left and they mostly ignored me. I guess they were busy with treating
their wounds and mourn the loss of their companions.
I
arrived a the ruins of Helgen without further incident. Strangely The
city's gates were intact and closed shut. This smelled dangerous. Did
the imperials reoccupy the place? Or bandits? I decided not to try my
luck and avoid the place. I made my way around the ruins until I
could return on the road to Riverwood.
Coming
back there was a bit like seeing an old friend again. The little,
peaceful Riverwood! I said hello to Gerdur and Hod and did some
trading before heading to Whiterun. I gathered a lot of herbs and
other ingredients and I could really need some money and my stock of
potions was pretty depleted too.
How
good it was to see Whiterun again! The friendly and peaceful land,
the warm climate of its hold. If you ever tried to cross a mountain
pass in a snow-storm or got almost beaten to mash by a giant you
really appreciate a place like this.
I
spent a pretty good time there. My purse got filled nicely, I got a
few useful things and simply enjoyed myself!
Oh
and I got rid of that Mammoth Tusk I was carrying since my encounter
with that giant. Ysolda was delighted to see it and told me a few
tricks for bartering with shop-keepers. But next time I will think
twice before I carry something unwieldy over a mountain pass.
I
also went up to Whiterun's Castle, Dragons Reach, where I saw the
Jarl's wizard, Farengar, again for some trading. He was surprised to
see me return with empty hands and did remind me of getting them this
Dragon-Stone thing from Bleak Falls Barrow. Ah well.
It
wasn't too far away. You could see the mountain it was resting at
from Dragon's Reach after all. And perhaps stepping down into a Nord
ruin again would be interesting. Saarthal went pretty well too after
all, so I decided to do him this favor.
Friday, November 21, 2014
The Adventures of a Mage in Skyrim - Part 6
A
Journey To Riften – And Barely Surviving
As
soon as I crossed the mountains I left the snow and grim cold of
Eastmarch behind me. The landscape became welcoming and instead of
the ever-present snowberries there were actually flowers blowing on
the Roadside. After a short stop at Kynesgrove I continued my way
south. The land changed yet again. Sheer endless rock formations,
spotted with hot springs and the smell of sulphur everywhere
dominated my first impressions of the Rift. I had no clear idea how
the hold would actually look like, nor its capital, but somehow I
expected a more hospitable place. I've must been spoiled by the
placid Whiterun.
Nevertheless
I began collecting herbs. Without walking away too far from the road
of course.
My
senses began to become more alert the deeper I went into this unknown
land and soon I spotted a giant's camp just besides the road - I
never came so close to them! It was quite a surreal view to see these
huge humanoid creatures stroll between this alien landscape, tending
their mammoths. I did my best to pass them as quickly as I could.
This wasn't the worst idea to have: a smashed carriage with the
corpses of several travellers showed me clearly that the danger of
this place was very, very real.
They
totally ignored me though and after a while the road became pretty
steep again and mountains began to build up in the distance. I
realized I must enter the region the Rift actually became its name
from. The road started to wind its way upwards and it became pretty
hard to spot what might wait for you around the next corner.
Suddenly
I heard a deep and hoarse roar. A bear! It must been very close, but
I wasn't unable to spot it yet. Then it suddenly appeared right
before me in the middle of the road. I sent away my firebolts and
tried to gain as much distance to is as possible and dodging the
strikes of his claws. The oakflesh spell I have learned shortly
before helped me a lot too. It just does what its name tells. Well
not quite. It hardens your skin to protect yourself from physical
attacks. Some master mages are said to be able to make their skins as
hard and impenetrable as dragon scales.
I
finally landed the fatal blow on the bear, but my victory came for a
price. Despite my protection spell it was able to wound me quite a
bit. At least that gave me the opportunity to practice restoration
magic.
This
episode shouldn't be the last encounter with the dangers of the Rift,
soon after more fights followed. Mostly spiders and bears but also
one or two trolls. My confidence grew and I began to develop pretty
good strategies to fight them.
A
little setback was the discovery of a roadside watchtower which must
been ran over by some enemies just before I arrived. Dead bodies and
blood everywhere. I found a letter in there with a warning of a
Stormcloak attack which was expected to happen soon. It seems that
the tower crew just opened the letter when the attack happened.
Eventually
I came to a settlement. It looked so peacefully! Smoking chimneys, a
campfire with some people sitting around cooking a meal and chicken
walking around the place picking for food. A chat with the locals
told me I was in the village Shor's Stone, a small mining settlement.
One
person there I found quite remarkable: A young nord woman, Sylgja,
who had a bad fall lately when she was working in the mine. She came
from a miner's family and her parents were living west of Shor's
Stone in another mining village. I promised her to send her mail to
them, since she obviously wasn't able to do the journey by herself. I
also learned that the mine was temporary closed because some frost
spiders which began to nest in it. Being pretty confident from my
first few adventures I told them I would take care of the matter.
Ironically
Shore's Stone was pretty well protected with guards patrolling
outside the mine. Why no-one of them bothered to put and end to the
spiders was beyond my grasp. Perhaps the proud soldiers were afraid
of spiders?
Anyway,
Inside the mine was quite a mess. Immediately after I entered it a
group of spiders attacked me, and I barely had time to conjure a
flame atronarch to distract their attention from me. Thanks to a
generous use of healing and magical potions, and to an anti-venom I
made at the Mages College, I was able to turn the tide. The miners,
and especially the local blacksmith, who is kind of spokesman and
de-facto leader of village, were quite cheerful about my success.
After
a bit of trading and equipping myself I continued my journey towards
Riften. The landscape was now looking much more friendly. A pretty
misleading impression as I soon found out.
Just
as the village behind me came out if sight I spotted a fort in the
distance, blocking the road right before me. I saw a number of people
standing on its walls but flags or banners. So I assumed they were
bandits, got myself ready to fight and pondered my chances against
them. Still caught in the moment I almost didn't realize a second
group of bandits to my right, storming down the slope straight
towards me!
I
turned back and sprinted back to Shor's Stone. No point in getting
into such a mess, outnumbered four or five to one!
The
guards came to my assistance and within moments a fight broke out. I
did my best to support them with firebolts and a summoned flame
atronarch, but as quickly the fighting started, as quickly did the
guards end it and all bandits laying dead on the ground.
My
second approach to the fort proved me right: it was indeed occupied
with bandits. They started shooting arrows at me from a surprisingly
long distance and I countered attacking them on the walls and as
they stormed out of the fort by running zigzag and keeping distance
to them while fireing spell after spell. It was quite a long, tiring
fight with a lot of shots exchanged, but many going miss too. As my
concentration started to fade I switched to the Staff of Jyrik
Gauldurson, one of the artifacts I found at Saarthal, which proved to
be very effective against my opponents.
After
the last bandit was dead, I set my foot into the now quiet courtyard.
I was loaded with adrenaline and very euphoric about my victory, so I
ran up the stairs to the leader's quarters challenging her for a
fight too.
I
was very, very lucky I got out of this alive.
Upon
entering the room I was attacked by two opponents. My atronarch and I
took out the first pretty easily but the second did land some serious
blows on me before I even realized what was going on. I turned to the
door in panic, ran for my life but suddenly the world blacked out
around me.
It
all happened so fast... When I came to me I was barely able to move
from pain. I was freezing to the bones and feeling every part of my
body aching. My tunic was crusted with blood. I almost blacked out
again when I tried to get at my feet. I tried to focus on a healing
spell. I knew I needed immediate treatment.
After
I was able to stabilize myself I cleaned my clothes as good as I
could. Only then I realized they robbed most of my belongings – and
over four thousand septims!. All they left me was the clothes I was
wearing and the herbs I collected. Quite ironic: the things with the
least value for them would prove to be most useful for me to restock
my items.
The
rest of my way to Riften was uneventful but nevertheless tough. My
healing magic helped me a lot but I still felt sore and terribly
exhaustet. I must have lost quite an amount of blood.
Riften
itself was rather disappointing: a filthy, run down city gathered
above a smelly canal. To make things worse the city guard tried to
cheat some money from me by inventing a “visitor tax”. I really
wasn't amused by that at all.
In
the city itself I got almost instantly approached by some shady
figures. One trying to intimidate me, the other trying to make me
steal from a local store owner. A really awesome welcome.
One
of the few bright spots was a warrior lady called Mjoll the Lioness
who told me about her oath to cleanse the city from thieves and
corruption. Bold lady. I hope she watches herself. Her friend Aerin
seemed rather concerned about her.
I
got myself in order again and took a bed at the Bee and the Barb. As
I closed my eyes I promised myself I wont spent too much time in this
damn city.
The
next day I did investigate if any of the merchants bought items the
bandits did steal from me and indeed the Dunmer at the marketplace
had quite a number, which he bought this morning without having an
idea where they came from. He wasn't too cooperative though and I
couldn't afford the price he named to get them back. And frankly, I
didn't even wanted to pay for what actually belongs to me, even if I
had the money. Quite upset I rushed off.
I
had more luck at the local alchemist though even if it was pretty
hard to find his store. Unlike everyone else, he put his store down
at the lower level near the canal. He must not really be much
interested in customers. Anyway. He had some good stock and after I
bought a few ingredients from him with the little money I had left,
he allowed me to use his alchemy-lab.
It
didn't took long and my purse was recovering again.
Riften
wasn't going to be the love of my life, so much I could say already.
Actually I had the strong urge to leave that cursed place as soon as
possible. Still I headed to the local Castle to connect with the
court wizard. That lady was a total mess too. I don't think she is
able to think coherent enough to get anything done. She asked me to
return some of her items she lost - all across Skyrim! I agreed.
Hoping I would at least get a decent reward for the errand.
Leaving
the Riften Castle I really had enough of the city and went outside of
its walls to gather some herbs and to inquire where to go next.
I
discovered a road leading to the west, to the city of Ivarstead and
over the mountains to Helgen. I knew though that Helgen – or what
was left from it - was most likely was still smouldering ruins. But
Helgen is not far from Riverwood and Riverwood not far from Whiterun
– familiar grounds!
Saturday, November 15, 2014
The Adventures of a Mage in Skyrim - Part 5
Windhelm
A
look at the map told me that the next larger city in the area is the
stronghold of the Stormcloak rebellion, Windhelm. It seemed to me
being a pretty interesting destination, where I could learn more
about the whole stormcloak-thing, perhaps even see their leader
Ulfric again - after all we were at the same carriage bound to our
executions! Also I wanted to make some coin with selling the potions
I mixed.
The
way from Winterhold to Windhelm was more or less uneventful, apart
from the cold and wild beasts trying to kill me. Nothing new really!
I tried to get access to one of these mysterious dwarven ruins
(unsuccessful), had a stay at the Nightingale Inn (successful: earned
myself a bed with playing the lute) and found a remote sawmill west
of Windhelm.
| Windhelm at night - at least the sky is colourful. |
The
city itself is already well visible from afar: A imposing block of
massive and almost black stones. The whole place looks less like a
capital but a giant, storm-battered ancient fortress. Not very
welcoming really.
Inside
the welcome wasn't too cheerful either. First thing I saw (apart from
huge, crumbled stairs leading up from the entrance gate) was a group
of locals taunting and ranting against the Dark Elves living in the
city.
Wondering
if that situation was typical for the city I went to the marketplace,
talked with the locals and did trade a bit. People seem indeed mixed.
Some did openly show pure hate against quite everything that isn't
nord, others were more moderate and just want to live their lifes.
Hermir, a woman working at the local forge, seemed to be quite
enthusiastic to work so close to Ulfric. A life between being
beheaded by his foes and enthusiastically adored by his follower:
Quite a polarizing person!
I
made a pretty decent sum from selling some of the things I found at
Saarthal. I really felt life started to to turn to the better for me
and making a living as mage was the way to go for me.
When
visiting the local alchemist, a frail looking, old High Elf, he told
me a story about a “White Phial” which magically replenish every
fluid you put inside it. He said he also discovered already its most
likely location, but his assistant wont let him go there. I guess he
was right to do so since the old man looked far to weak to search for
it by himself.
I
offered to search for the phial for him, which he accepted. You
should have seen the relief in his assistant's face when I left the
shop instead of his proprietor!
The
sun began to set slowly and I started looking for some accomodation.
The Candlehearth Hall looked pretty welcoming when having a look
inside I met a interesting you woman there called Susanna. We had a
pretty pleasant, but rather short chat (she had to serve the guests)
where she pointed me at the “New Gnisis Cornerclub” instead of
taking a room here. Quite ironic, isn't it? Seems she doesn't shares
the prejudices many Nord have about the Dark Elves. Bolt and
impressive girl!
So
I went there after a short stop at the local Dunmer pawnbroker, Revyn
Sadri, who discretely asked me to return a stolen ring he found in
his stock back to its legal owner Viola Giordano. I initially refused
but what can I say? He did asked me to bring it back, not to steal
it. So I agreed to break in her house and plant the ring where she
can find it.
After
playing some tunes for a bed at the Cornerclub I practised some magic
and eventually dozed off to sleep.
The
next morning saw me heading to the Palace of Kings where Ulfric
resides. I was still pretty much put off from the sheer aggression
towards the Dark Elves I saw the day before, but curiosity simply
dragged me there. Being to Windhelm without visiting the Palace of
Kings – no way! Also every Jarl who has at least a bit of
self-respect does have a court wizard. So perhaps I could learn
something new there.
The
palace itself doesn't betrays its significance from outside. Its just
as bleak and battered as the rest of the city, inside the throne-room
however is as imposing as its suiting for a king.
Ulfric
was busy as I entered. I overheard a conversation about the ongoing
war. It seems that no side took the initiative yet.
Discretely
I slipped through a door leading to the palace's chambers where I
expected to find the wizard somewhere. Following narrow and barely
lit corridors I felt like descending into a dungeon rather than
making my way through the center of one of Skyrim's greatest powers.
Eventually
a golden glow from the end of a corridor caught my attraction. It was
the gloriously lit enchanting altar of Wuunferth the Unliving, as its
owner introduced himself. And he was indeed a sinister person: a
gaunt seemingly stone-old face, half covered with a untended grey
beard. He greeted me reluctantly. It must have been quite obvious to
him that I was a very, very green mage compared to him.
I
did some trading with him, along some smalltalk. He didn't seemed to
have a particularly high opinion on Ulfric. According to Wuunferth
they both tolerated each other but also stayed out of each others
way.
After
this quite remarkable encounter I decided to do Nurelion his favour
and went out of the city towards the west, where I expected to find
the mysterious cave the White Phial was hidden.
The
entrance of the cave looked totally unremarkable. No surprise the
place laid untouched for so long time. Carefully I made my way
through the icy burrows until I found stone stairs leading me to the
destination of search.
Since
Saarthal I got already a pretty good impression of what would await
me in a nordic tomb and I proudly tell you that I handled myself
pretty well. I watched every step I made, expecting traps around
every corner and at every spot the light of the torches can't reach.
In the recent time I developed quite the affinity for fire spells and
they did serve me very well. The Draugrs were dangerous of course,
especially in groups, but with my wits, a flame atronarch and
firebolt magic I was able to deal with them.
As
I reached the center chamber I found the casket of of the White
Phial's creator, Curalmil
put to eternal rest below a mysterious wall, which looked just like
the one I did discover in Saarthal. And again I felt the strange
tingle, I forgot about the Phial and headed up the stairs to the
word-wall. But before my mind did turn totally to the writing waiting
for me, the casket cracked open and Curalmil raised from the dead,
attacking me. I dodged his attacks, hasted down the stairs and
wrapped him in fire with all power my mind could mobilize. I burned
his desiccated corpse till he collapsed before my feet.
Just
when I came to my senses again after reading the magic word. I
discovered a passage leading out. There must be the Phial! I thought
and followed it into a room with a stony basin. I hesitated a few
moments, then took out the mixture Nurelion gave me and poured it
into the basin. Immediately another passage opened for me, granting
access to the sought-after Phial.
My
glorious return to Windhelm however wasn't at all as I did expect it.
The Phial was cracked! I didn't even notice this in my excitement but
indeed: it was clearly damaged. Nurelion was devastated, but at least
ensured me that it couldn't been me. With my limited powers I
couldn't even have scratched it. Nevertheless my reward wasn't too
generous. The old Elf sent me away with five septims. I made more
with selling the items I found in the ruins, so the adventure wasn't
a total failure at least.
Next
I went to Viola Giordano's house, to bring the stolen ring back in
her possession. I saw her walking around the marketplace before, so
it seemed to be the perfect moment for a discrete return consignment.
Her house was in the Stone-Quarter, where the more affluent citizens
of the city live. Since it was around midday and everyone was busy
with doing their errands, the quarter was nicely empty. To my
dissatisfaction I found the lock to her house pretty difficult to
open. I broke quite a number of picks till I found the sweet spot and
the door clicked open. I slipped in, planted the ring in a drawer and
slipped out again in just a few seconds. Moments later I casually
strolled down the streets, to tell Revyn the good news. I was feeling
pretty satisfied and was enjoying myself and the surprisingly sunny
day – how unusual for Windhelm!
I
realized I made – despite the unsatisfying search for the White
Phial – a good amount of money lately. Especially the alchemy
really paid off. Being quite affluent – at least for my modest
standards – I found I have earned myself a change in climate. The
College of Winterhold was a great place – no doubt, but I wanted to
see some more sunlight before returning there. So my next destination
became the city of Riften, way down in the south of Skyrim.
Wednesday, November 05, 2014
The Adventures of a Mage in Skyrim - Part 4
The Mage's College & First
Excursion
| The destinaton of my hopes - the Mage's College of Winterhold. |
The next day I went straight to the
college. It was a massive building outside the town on a cliff high
above the sea. Despite its size it was mostly obscured from my view
by clouds and snow.
As I came closer one of the mages, who
was hired there as some kind of arcane bouncer told me I wont be
allowed to enter the college, unless I show her that I am actually
skilled in magic and not only want to enter the place to cause
trouble.
I passed the test, which consisted of
hitting a seal in the ground with a spell she taught me, and was
granted access to the Mages College of Winterhold. She lead me over a
narrow and partly crumbled stone bridge and up some stairs, till the
College gates eventually opened before me.
At first I was surprised that they
don't charge me any fee for being enrolled there, but I soon learned
that everything else, training and learning resources did cost good
coin. Nevertheless I was over the moon! There I was, Susan the
nobody, now aspiring mage in the famous Mages College. How proud I
was when I was shown my room in the Hall of Attainment. A little
downside is however that none of the student's rooms had a door –
and on that note: at least the same applied for the quarters of the
mages in the Hall of Countenance too.
Just as I arrived in the Hell of
Elements, where the lectures are held, one of the mages – Tolfdir -
started with his today's lesson. I joined and he promptly used me as
an example for using a ward spell to block a magic attack. Quite an
introduction!
After finishing our lesson he told us
to meet him at Saarthal for an excursion to have some practical
experience. Then I had a chat with my fellow students, a pretty cute
Dark Elven girl with the name Brelyna, a Nord (who seemed a bit easy
to upset) and a Khajiit who hardly had any topic other than how to
become more powerful.
I had a look at the library then. An
old and unfriendly Orc is the librarian there. You should think there
is no worse position to put an Orc into. But he actually watches over
his books like a hell hound. I glanced over a note he had at his desk
about a forbidden bookshelf, but looking at the Orc I found it a good
way to postpone my inquiries there. No need to get into trouble at my
very first day here already.
Before heading Saarthal I quickly
returned to my room and picked up all the herbs they placed there for
my research. Some of them I had never seen before. On my way to find
an alchemy lab I talked with some of the college mages, who seemed to
be just a colourful bunch as the students are. As I found the lab, I
picked up an alembic which didn't looked as it belongs there. I will
have to find out who's it is. Perhaps someone did forget it there.
Being somehow familiar with the
terrain, thanks to my rather awkward odyssey to the college, I found
the way to Saarthal pretty easily. To my surprise the place was
pretty well prepared, with scaffolds and ladders everywhere. Tolfir
and the others were already there and together we entered the site.
Inside the ruins looked quite like a
mining project. Scaffolding, crates with excavation supplies and
pickaxes everywhere. I picked one up, just in case they want us to
dig. Tolfdir gave each of us orders where to search for magic
artefacts. And indeed it didnt took long until I found a few magic
rings and eventually an amulet hanging from some relief on the wall.
The moment I took it a gate closed shut
behind me and I was trapped. Its not hard to imagine how stupid I
felt: locked in by some ancient trap mechanism on my very first trip
for the college. How embarrassing. Tolfdir though stayed very calm
and told me to try a few things with the wall where I got the amulet
from. And indeed after applying magic on it, the wall crumbled and
collapsed into pieces, revealing a passage.
Before entering it he told me to be
careful – and how right he was. The secret passage I found did lead
to a yet undiscovered part of the ruins. After Tolfdir was able to
join me we made our way together deeper into the unknown.
Suddenly something strange happened,
the air began to glow Tolfdir appeared like frozen in time. A man
appeared before me and told me he is from the Psijic order. He warned
me that our actions – my actions – are being watched and that I
have the power to prevent some kind of disaster. The man disappeared
as quickly as he materialized. I told my guide about what happened,
but he had no memory to the event at all.
Quite a bit shaken we continued our
way. It didn't took long until some coffins crumbled open and the
guards of the ruins, ancient mummified warriors, called Draugr, came
to life, trying to kill us. The magic which binds the spirits of
these long-dead nords to their dried and rotten corpses so much time
after their deaths is really remarkable. Just as remarkable as their
fighting skills. The higher-ranking of these Draugr gave us quite a
hard time.
At some point we got separated again
and I went ahead without the advice and skill of my mentor. I was
able to activate a secret mechanism opening me the entrance to just
another secret chamber where even harder fights did await me.
Eventually Tolfdir joined me again and together we reached the
central chamber, where a strange glowing globe was floating above the
ground.
Distracted by our discovery Tolfdir
didn't spot the body raising from its throne, where it was sitting
and guarding the orb for perhaps many centuries.
Immediately I got into a fight for life
and death. The undead was extremely powerful and its magic sucked the
life out of my body almost faster than I could restore it with my
potions. I remembered the flame atronarch spell I was taught earlier
and this saved my life. The Draugr turned to its new opponent and
together we sent firebolt after firebolt at it. Tolfdir eventually
noticed the fight which was going on and joined in. I took its staff
as souvenir. Later I found an inscription on it telling me that the
staff belonged to a
Jyrik
Gauldurson. Eventually my toughest opponent yet got a name.
Also,
when further exploring the chamber I discovered a passage leading me
to a mysterious, U-shaped piece of wall. I felt a strange tingle
which got stronger and stronger the closer I came to it. There was a
writing, engraved into the wall, which started to glow in a cold
blueish colour. I couldn't read it but it seemed to be of some great
importance.
When
I was in reach of it I could hardly take my eyes off from it and
suddenly all the world around me passed out, only leaving the glowing
word of a strange language, which literally engraved itself into my
mind.
I
must have came to me again after just a few moments. No-one was
searching for me and Tolfdir was still busy with examining the orb. I
still felt a bit dizzy as I stepped back from the now dark and
lifeless wall. There was no trace left of my strange experience. Just
that one word was still catching my eye at the instant I looked at
the wall.
After
this unexpected outcome of a rather mundane excavation trip I was
assigned to head back to the college at once and reporting to the
Arch Mage, what I did in an instant.
| Return to the College - soon a very familiar place for me. |
Back
at the College Arch Mage Savos Aren was at first not really amused to
see me returning in haste from Saarthal. Obviously there have been
incidents with, or - to be more precise – incinerations of students
on this kind of excursions before. At least he did expect me to bring
him news of that kind when he say me rushing into his room.
I
told him what actually happened and he dismissed me, heading to the
excavation site personally. One of the college mages then warned me
about telling anything to Ancano, a Thalmor agent and officially
“adviser” of the Arch Mage. There were obviously more politics
going on behind the scenes than the average student would guess.
Pesky
politics aside, I really appreciated the rather easy-going approach
of the College. They have plenty of resources for you at hand, very
skilled teachers but their rules aren't too strict. Maybe the finding
of that mysterious orb in Saarthal mixed up their curriculum a
little, who knows.
Anyway
I enjoyed my first stay there and learned a lot. Finally I was at a
place where I felt right and where I could use my talents.
After spending some time learning new
spells, experimenting with alchemy, practising conjurations and
dabbling with schools of magic which were new to me,
I found it was time to test my newly learned skills in the wild.
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